Luciana Nedel
Real time muscle deformations using mass-spring systems
LP Nedel, D Thalmann
Proceedings. Computer Graphics International (Cat. No. 98EX149), 156-165, 1998
On evaluating information visualization techniques
CMDS Freitas, PRG Luzzardi, RA Cava, M Winckler, MS Pimenta, ...
Proceedings of the working conference on Advanced Visual Interfaces, 373-374, 2002
Using the PhysX engine for physics‐based virtual surgery with force feedback
A Maciel, T Halic, Z Lu, LP Nedel, S De
The International Journal of Medical Robotics and Computer Assisted Surgery …, 2009
A formal description of multimodal interaction techniques for immersive virtual reality applications
D Navarre, P Palanque, R Bastide, A Schyn, M Winckler, LP Nedel, ...
IFIP Conference on Human-Computer Interaction, 170-183, 2005
Edge transformations for improving mesh quality of marching cubes
CA Dietrich, CE Scheidegger, J Schreiner, JLD Comba, LP Nedel, ...
IEEE Transactions on Visualization and Computer Graphics 15 (1), 150-159, 2008
The image-based data glove
VF Pamplona, LAF Fernandes, J Prauchner, LP Nedel, MM Oliveira
Proc. of the 10th Symposium on Virtual and Augmented Reality, SVR, 2008
Anatomy-based joint models for virtual human skeletons
A Maciel, LP Nedel, CMDS Freitas
Proceedings of Computer Animation 2002 (CA 2002), 220-224, 2002
Modeling and deformation of the human body using an anatomically-based approach
LP Nedel, D Thalmann
Proceedings Computer Animation'98 (Cat. No. 98EX169), 34-40, 1998
An anatomic human body for motion capture
R Boulic, P Fua, L Herda, MC Silaghi, JS Monzani, L Nedel, D Thalmann
Proc. EMMSEC 98, 1998
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery
R Olszewski, MB Villamil, DG Trevisan, LP Nedel, CMDS Freitas, ...
Computer methods and programs in biomedicine 91 (1), 13-21, 2008
An analysis of VR technology used in immersive simulations with a serious game perspective
A Menin, R Torchelsen, L Nedel
IEEE computer graphics and applications 38 (2), 57-73, 2018
Anatomic modeling of deformable human bodies
LP Nedel, D Thalmann
The Visual Computer 16 (6), 306-321, 2000
Designing a vibrotactile head-mounted display for spatial awareness in 3d spaces
VA de Jesus Oliveira, L Brayda, L Nedel, A Maciel
IEEE transactions on visualization and computer graphics 23 (4), 1409-1417, 2017
Lop-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision
H Debarba, L Nedel, A Maciel
2012 IEEE Symposium on 3D User Interfaces (3DUI), 125-132, 2012
Extração de conhecimento e análise visual de redes sociais
C Freitas, LP Nedel, R Galante, LC Lamb, AS Spritzer, S Fujii, ...
SEMISH-Seminário Integrado de Software e Hardware, Belém do Pará, Brasil …, 2008
Using the BDI architecture to produce autonomous characters in virtual worlds
JA Torres, LP Nedel, RH Bordini
International Workshop on Intelligent Virtual Agents, 197-201, 2003
Using immersive virtual reality to reduce work accidents in developing countries
L Nedel, VC de Souza, A Menin, L Sebben, J Oliveira, F Faria, A Maciel
IEEE computer graphics and applications 36 (2), 36-46, 2016
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments.
LP Nedel, CMDS Freitas, LJ Jacob, MS Pimenta
Virtualdesk: A comfortable and efficient immersive information visualization approach
JA Wagner Filho, CMDS Freitas, L Nedel
Computer Graphics Forum 37 (3), 415-426, 2018
Evaluating an immersive space-time cube geovisualization for intuitive trajectory data exploration
JA Wagner Filho, W Stuerzlinger, L Nedel
IEEE Transactions on Visualization and Computer Graphics 26 (1), 514-524, 2019
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Artikkelit 1–20