Ray tracing with the BSP tree K Sung, P Shirley Graphics Gems III (IBM Version), 271-274, 1992 | 134 | 1992 |
Analytic motion blur coverage in the generation of computer graphics imagery AP Pearce, KHC Sung US Patent 5,809,219, 1998 | 104 | 1998 |
Computer games and traditional CS courses K Sung Communications of the ACM 52 (12), 74-78, 2009 | 93 | 2009 |
Spatial-temporal antialiasing K Sung, A Pearce, C Wang IEEE Transactions on Visualization and Computer Graphics 8 (2), 144-153, 2002 | 82 | 2002 |
Game-themed programming assignment modules: A pathway for gradual integration of gaming context into existing introductory programming courses K Sung, C Hillyard, RL Angotti, MW Panitz, DS Goldstein, J Nordlinger IEEE Transactions on Education 54 (3), 416-427, 2010 | 76 | 2010 |
Teaching introductory programming with popular board games P Drake, K Sung Proceedings of the 42nd ACM technical symposium on Computer science …, 2011 | 61 | 2011 |
A DDA octree traversal algorithm for ray tracing K Sung Eurographics Association, 1991 | 59 | 1991 |
Mobile applications and museum visitation H Tsai, K Sung Computer 45 (4), 95-98, 2012 | 48 | 2012 |
A ray tracing framework for global illumination systems P Shirley, K Sung, W Brown Proceedings of Graphics Interface 91, 117-128, 1991 | 48 | 1991 |
Game-themed programming assignments: the faculty perspective K Sung, M Panitz, S Wallace, R Anderson, J Nordlinger Proceedings of the 39th SIGCSE technical symposium on Computer science …, 2008 | 47 | 2008 |
Recent videogame console technologies K Sung Computer 44 (02), 91-93, 2011 | 42 | 2011 |
Experiencing aspects of games programming in an introductory computer graphics class K Sung, P Shirley, BR Rosenberg ACM SIGCSE Bulletin 39 (1), 249-253, 2007 | 42 | 2007 |
Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism JLJ Shiuan, K Sung, AL Ananda, KE Kiat Computer Communications 19 (5), 445-455, 1996 | 38 | 1996 |
Serious game development as an iterative user-centered agile software project H Asuncion, D Socha, K Sung, S Berfield, W Gregory Proceedings of the 1st International workshop on games and software …, 2011 | 34 | 2011 |
A top-down approach to teaching introductory computer graphics K Sung, P Shirley ACM SIGGRAPH 2003 Educators Program, 1-4, 2003 | 33 | 2003 |
Assessing game-themed programming assignments for CS1/2 courses K Sung, R Rosenberg, M Panitz, R Anderson Proceedings of the 3rd international conference on Game development in …, 2008 | 31 | 2008 |
Teaching computer graphics without raster-level algorithms E Angel, S Cunningham, P Shirley, K Sung ACM SIGCSE Bulletin 38 (1), 266-267, 2006 | 28 | 2006 |
Mobile application development classes for the mobile era K Sung, A Samuel Proceedings of the 2014 conference on Innovation & technology in computer …, 2014 | 25 | 2014 |
Game-themed programming assignments for faculty: a case study C Hillyard, R Angotti, M Panitz, K Sung, J Nordlinger, D Goldstein Proceedings of the 41st ACM technical symposium on Computer science …, 2010 | 25 | 2010 |
A Framework for analyzing AR/VR Collaborations: An initial result M Tanaya, KK Yang, T Christensen, S Li, M O'Keefe, J Fridley, K Sung 2017 IEEE international conference on computational intelligence and virtual …, 2017 | 20 | 2017 |