Julia Ayumi Bopp
Julia Ayumi Bopp
Vahvistettu sähköpostiosoite verkkotunnuksessa aalto.fi
Nimike
Viittaukset
Viittaukset
Vuosi
A systematic review of quantitative studies on the enjoyment of digital entertainment games
ED Mekler, JA Bopp, AN Tuch, K Opwis
Proceedings of the SIGCHI conference on human factors in computing systems …, 2014
1332014
Negative emotion, positive experience? Emotionally moving moments in digital games
JA Bopp, ED Mekler, K Opwis
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
722016
“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games
JA Bopp, K Opwis, ED Mekler
Proceedings of the 2018 chi conference on human factors in computing systems …, 2018
292018
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience
ED Mekler, I Iacovides, JA Bopp
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
212018
" It Was Sad But Still Good" Gratifications of Emotionally Moving Game Experiences
JA Bopp, ED Mekler, K Opwis
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
152015
Exploring emotional attachment to game characters
JA Bopp, LJ Müller, LF Aeschbach, K Opwis, ED Mekler
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
112019
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning
GH Iten, JA Bopp, C Steiner, K Opwis, ED Mekler
Computers in Human Behavior 89, 163-172, 2018
72018
Exploring the false affective dichotomy in games–emotions and meta-emotions
ED Mekler, JA Bopp
CHI PLAY'15 Workshop" The False Dichotomy between Positive and Negative …, 2015
32015
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality
MJL Kors, ED Van der Spek, JA Bopp, K Millenaar, RL van Teutem, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
12020
Aesthetic Emotions in Digital Games: The Appeal of Moving, Challenging, and Thought-Provoking Player Experiences
JA Bopp
Aalto University, 2020
2020
Was haben Games mit Politik zu tun?
A Görgen, E Pfister, G Berger, JA Bopp, H Galliker
2019
Citizen Science, Gamification, and Virtual Reality for Cognitive Research.
J Jarecki, JF Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ...
CogSci, 2017
2017
Wed 09: 00–Workshop: Citizen Science, Gamification, and Virtual Reality for Cognitive Research
J Jarecki, J Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ...
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Artikkelit 1–13