Sai-Keung Wong
Sai-Keung Wong
National Yang Ming Chiao Tung University, Taiwan (ROC)
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
RECODE: an image‐based collision detection algorithm
G Baciu, WSK Wong, H Sun
The Journal of Visualization and Computer Animation 10 (4), 181-192, 1999
Image-based techniques in a hybrid collision detector
G Baciu, WSK Wong
IEEE Transactions on Visualization and Computer Graphics 9 (2), 254-271, 2003
Optimized evacuation route based on crowd simulation
SK Wong, YS Wang, PK Tang, TY Tsai
Computational Visual Media 3 (3), 243-261, 2017
Adversarial colorization of icons based on contour and color conditions
TH Sun, CH Lai, SK Wong, YS Wang
Proceedings of the 27th ACM International Conference on Multimedia, 683-691, 2019
Image-based collision detection for deformable cloth models
G Baciu, WSK Wong
IEEE Transactions on Visualization and Computer Graphics 10 (6), 649-663, 2004
Hardware-assisted self-collision for deformable surfaces
G Baciu, WSK Wong
Proceedings of the ACM symposium on Virtual reality software and technology …, 2002
A randomized marking scheme for continuous collision detection in simulation of deformable surfaces
WSK Wong, G Baciu
Proceedings of the 2006 ACM international conference on Virtual reality …, 2006
Effects of interacting with a crowd of emotional virtual humans on users’ affective and non-verbal behaviors
M Volonte, YC Hsu, KY Liu, JP Mazer, SK Wong, SV Babu
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 293-302, 2020
Radial view based culling for continuous self-collision detection of skeletal models
SK Wong, WC Lin, CH Hung, YJ Huang, SY Lii
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
Dynamic interaction between deformable surfaces and nonsmooth objects
WSK Wong, G Baciu
IEEE Transactions on Visualization and Computer Graphics 11 (3), 329-340, 2005
Evacuation simulation with consideration of obstacle removal and using game theory
GW Lin, SK Wong
Physical Review E 97 (6), 062303, 2018
Rendering in object interference detection on conventional graphics workstations
G Baciu, WSK Wong
Proceedings The Fifth Pacific Conference on Computer Graphics and …, 1997
Virtual titration laboratory experiment with differentiated instruction
BJ Wu, SK Wong, TW Li
Computer Animation and Virtual Worlds 30 (3-4), e1882, 2019
Ice melting simulation with water flow handling
SY Lii, SK Wong
The Visual Computer 30, 531-538, 2014
GPU‐based intrinsic collision detection for deformable surfaces
WSK Wong, G Baciu
Computer Animation and Virtual Worlds 16 (3‐4), 153-161, 2005
Robust continuous collision detection for interactive deformable surfaces
WSK Wong, G Baciu
Computer Animation and Virtual Worlds 18 (3), 179-192, 2007
A heuristic approach to the simulation of water drops and flows on glass panes
KC Chen, PS Chen, SK Wong
Computers & graphics 37 (8), 963-973, 2013
Guidance path scheduling using particle swarm optimization in crowd simulation
SK Wong, PK Tang, FS Li, ZM Wang, ST Yu
Computer Animation and Virtual Worlds 26 (3-4), 387-395, 2015
A study on genetic algorithm and neural network for implementing mini-games
P Charoenkwan, SW Fang, SK Wong
2010 International Conference on Technologies and Applications of Artificial …, 2010
Modelling multi-layer seam puckering
JL Hu, L Ma, B George, WSK Wong, W Zhang
Textile Research Journal 76 (9), 665-673, 2006
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Artikkelit 1–20