Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire C Yildirim, AP Correia Computers in Human Behavior 49, 130-137, 2015 | 744 | 2015 |
A growing fear: Prevalence of nomophobia among Turkish college students C Yildirim, E Sumuer, M Adnan, S Yildirim Information Development 32 (5), 1322-1331, 2016 | 366 | 2016 |
Exploring the dimensions of nomophobia: Developing and validating a questionnaire using mixed methods research C Yildirim Iowa State University, 2014 | 144 | 2014 |
Worry and anger are associated with latent classes of problematic smartphone use severity among college students JD Elhai, D Rozgonjuk, C Yildirim, AM Alghraibeh, AA Alafnan Journal of affective disorders 246, 209-216, 2019 | 64 | 2019 |
Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets C Yildirim Virtual Reality 24 (2), 231-239, 2020 | 57 | 2020 |
Translation and validation of the Nomophobia Questionnaire in the Italian language: Exploratory factor analysis M Adawi, NL Bragazzi, L Argumosa-Villar, J Boada-Grau, A Vigil-Colet, ... JMIR mHealth and uHealth 6 (1), e9186, 2018 | 47 | 2018 |
Cybersickness during VR gaming undermines game enjoyment: A mediation model C Yildirim Displays 59, 35-43, 2019 | 40 | 2019 |
Crowdsourcing virtual reality experiments using VRChat D Saffo, C Yildirim, S Di Bartolomeo, C Dunne Extended abstracts of the 2020 chi conference on human factors in computing …, 2020 | 23 | 2020 |
Exploring the dimensions of nomophobia: Developing and validating a questionnaire using mixed methods research, Graduate Theses and Dissertations by an authorized administrator … C Yildirim | 23 | 2015 |
Understanding nomophobia: A modern age phobia among college students C Yildirim, AP Correia International Conference on Learning and Collaboration Technologies, 724-735, 2015 | 21 | 2015 |
Remote and collaborative virtual reality experiments via social vr platforms D Saffo, S Di Bartolomeo, C Yildirim, C Dunne Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 20 | 2021 |
Video game user experience: to VR, or not to VR? C Yildirim, M Carroll, D Hufnal, T Johnson, S Pericles 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 20 | 2018 |
Translation and validation of the Nomophobia Questionnaire (NMP-Q) in Italian language: Insights from factor analysis NL Bragazzi, G Del Puente, G Adavastro, V Pompei, A Siri, N Rania, ... European Psychiatry, S390, 2016 | 20 | 2016 |
Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy ES Bang, C Yildirim International conference on virtual, augmented and mixed reality, 290-298, 2018 | 17 | 2018 |
Usability in local e-government: analysis of Turkish metropolitan municipality Facebook pages M Yildiz, N Ocak, C Yildirim, K Cagiltay, C Babaoglu Open Government: Concepts, Methodologies, Tools, and Applications, 966-984, 2020 | 15 | 2020 |
The impact of controller type on video game user experience in virtual reality D Hufnal, E Osborne, T Johnson, C Yildirim 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2019 | 9 | 2019 |
The mediating role of mindfulness in the relationship between media multitasking and mind wandering C Yildirim, VJ Dark Proceedings of the Technology, Mind, and Society, 1-5, 2018 | 9 | 2018 |
The efficacy of a virtual reality-based mindfulness intervention C Yildirim, T O’Grady 2020 IEEE International Conference on Artificial Intelligence and Virtual …, 2020 | 7 | 2020 |
Effects of VR gaming and game genre on player experience M Carroll, E Osborne, C Yildirim 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-6, 2019 | 5 | 2019 |
The self-distracting mind in the digital age: Investigating the influence of a brief mindfulness intervention on mind wandering C Yildirim Iowa State University, 2017 | 4 | 2017 |