Wenge Xu
Title
Cited by
Cited by
Year
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives
D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue
Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018
302018
PizzaText: Text entry for virtual reality systems using dual thumbsticks
D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang
IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018
262018
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions
W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro
IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019
142019
Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality
W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
112019
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays
W Xu, HN Liang, Y Zhao, D Yu, D Monteiro
The ACM CHI Conference on Human Factors in Computing Systems, 2019
102019
Studying the effect of display type and viewing perspective on user experience in virtual reality exergames
W Xu, HN Liang, Z Zhang, N Baghaei
Games for health journal 9 (6), 405-414, 2020
52020
Pointing and selection methods for text entry in augmented reality head mounted displays
W Xu, HN Liang, A He, Z Wang
2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019
52019
Depthmove: Leveraging head motions in the depth dimension to interact with virtual reality head-worn displays
D Yu, HN Liang, X Lu, T Zhang, W Xu
2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019
42019
Health benefits of digital videogames for the aging population: a systematic review
W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue
Games for Health Journal 9 (6), 389-404, 2020
32020
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects …
W Xu, HN Liang, Q He, X Li, K Yu, Y Chen
JMIR serious games 8 (3), e17972, 2020
32020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays
W Xu, HN Liang, Y Chen, X Li, K Yu
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 204-211, 2020
22020
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems
X Lu, D Yu, HN Liang, X Feng, W Xu
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019
22019
BlockTower: A Multi-player Cross-Platform Competitive Social Game
R Zheng, HN Liang, R Xie, F Lu, Y Shi, W Xu, K Papangelis
VR, Simulations and Serious Games for Education, 85-98, 2019
22019
VirusBoxing: A HIIT-based VR boxing game
W Xu, HN Liang, X Ma, X Li
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
12020
An Investigation of Micro-and Macro-Interaction for 3D Manipulation using Dual-Hand Controller in Virtual Reality Environments.
D Yu, J Zhu, W Xu, HN Liang, C Fleming, Y Yue
International Journal of Design, Analysis & Tools for Integrated Circuits …, 2018
12018
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
W Xu, HN Liang, K Yu, N Baghaei
arXiv preprint arXiv:2101.06120, 2021
2021
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
J Wang, HN Liang, DV Monteiro, W Xu, H Chen, Q Chen
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020
2020
Exploration of Hands-free Text Entry Techniques For Virtual Reality
X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
2020
RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions (vol 25, pg 1991, 2019)
W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 25 (7), 2513-2513, 2019
2019
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension
D Yu, HN Liang, T Zhang, W Xu
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1257-1258, 2019
2019
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