Oculus imaginaries: The promises and perils of Facebook’s virtual reality B Egliston, M Carter new media & society 24 (1), 70-89, 2022 | 50 | 2022 |
Critical questions for Facebook’s virtual reality: data, power and the metaverse B Egliston, M Carter Internet Policy Review 10 (4), 2021 | 40 | 2021 |
Playing across media: Exploring transtextuality in competitive games and esports B Egliston Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 34-62, 2016 | 28 | 2016 |
What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data M Carter, B Egliston New Media & Society 25 (3), 485-504, 2023 | 24 | 2023 |
Ethical implications of emerging mixed reality technologies M Carter, B Egliston | 19 | 2020 |
E-sport, phenomenality and affect B Egliston Transformations Journal of Media, Culture & Technology 31, 156-174, 2018 | 19 | 2018 |
Watch to win? E-sport, broadcast expertise and technicity in Dota 2 B Egliston Convergence: The International Journal of Research into New Media Technologies, 2019 | 14 | 2019 |
‘The metaverse and how we’ll build it’: The political economy of Meta’s Reality Labs B Egliston, M Carter new media & society, 14614448221119785, 2022 | 12 | 2022 |
Quantified play: Self-tracking in videogames B Egliston Games and Culture 15 (6), 707-729, 2020 | 12 | 2020 |
Examining visions of surveillance in Oculus’ data and privacy policies, 2014–2020 B Egliston, M Carter Media International Australia, 1329878X211041670, 2021 | 9 | 2021 |
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game B Egliston New Media & Society 22 (6), 984-1003, 2020 | 9 | 2020 |
Building skill in videogames: A play of bodies, controllers and game-guides B Egliston M/C Journal 20 (2), 2017 | 9 | 2017 |
Big playerbase, big data: On data analytics methodologies and their applicability to studying multiplayer games and culture B Egliston First Monday, 2016 | 9 | 2016 |
‘The interface of the future’: Mixed reality, intimate data and imagined temporalities B Egliston, M Carter Big Data & Society 9 (1), 20539517211063689, 2022 | 8 | 2022 |
Surveillance technicity: Affect, retention and videogame analytics B Egliston Media, Culture & Society 42 (6), 915-931, 2020 | 7 | 2020 |
Audiencing on Twitch M Carter, B Egliston Proceedings from digital games research association annual conference, 2018 | 7 | 2018 |
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking B Egliston, M Carter Convergence 28 (2), 595-610, 2022 | 5 | 2022 |
Facebook’s virtual reality push is about data, not gaming. M Carter, B Egliston The Conversation, 2020 | 5 | 2020 |
The work of watching Twitch: Audience labour in livestreaming and esports M Carter, B Egliston Journal of Gaming & Virtual Worlds 13 (1), 3-20, 2021 | 4 | 2021 |
Videogame Analytics, Surveillance, and Memory B Egliston Surveillance & Society 17 (1/2), 161-168, 2019 | 4 | 2019 |