Steve Rabin
Steve Rabin
Principal Lecturer of Computer Science, DigiPen Institute of Technology
Verified email at digipen.edu
Title
Cited by
Cited by
Year
AI Game programming wisdom 4
S Rabin
Nelson Education, 2014
4502014
AI Game Programming Wisdom 3
S Rabin
Cengage Learning, 2006
450*2006
AI Game Programming Wisdom 2
S Rabin
Cengage Learning, 2003
450*2003
AI Game Programming Wisdom
S Rabin
Charles River Media, 2002
445*2002
Introduction to game development
J Urbain
Cell 414, 745-5102, 2010
1762010
A* speed optimizations
S Rabin
Game Programming Gems 1, 272-287, 2000
1142000
Introduction To Game Development (Game Development)
S Rabin
Charles River Media, Inc., 2005
1062005
Game AI Pro 2
S Rabin
103*2015
Game AI Pro
S Rabin
103*2013
A* aesthetic optimizations
S Rabin
Game Programming Gems 1, 600, 2000
692000
Visually convincing depiction of object interactions in augmented reality images
IIJG VASQUEZ, S Rabin
US Patent 9,286,725, 2016
592016
Introdução ao desenvolvimento de games
S Rabin
São Paulo: Cengage Learning, 2012
592012
System and method for recognizing multi-axis gestures based on handheld controller accelerometer outputs
S Rabin
US Patent App. 12/149,922, 2008
412008
The grid-based path planning competition
NR Sturtevant
AI Magazine 35 (3), 66-69, 2014
382014
AI game programming wisdom. Charles River Media
S Rabin
Inc., Rockland, MA, USA 147, 2002
362002
Implementing a state machine language
S Rabin
AI Game Programming Wisdom, 314-320, 2002
362002
Fast, neat, and under control: Arbitrating between steering behaviors
HB Amor, J Murray, O Obst
AI Game Programming Wisdom 3, 221-232, 2006
342006
Promising game AI techniques
S Rabin
AI Game Programming Wisdom 2, 15-27, 2004
302004
Designing a general robust AI engine
S Rabin
Game Programming Gems 1, 221-236, 2000
302000
Common game AI techniques
S Rabin
AI game programming wisdom 2, 3-14, 2004
252004
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