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Carolina Islas Sedano
Carolina Islas Sedano
Verified email at utu.fi
Title
Cited by
Cited by
Year
An activity theory-based model for serious games analysis and conceptual design
MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ...
Computers & education 87, 166-181, 2015
4752015
Serious storytelling–a first definition and review
A Lugmayr, E Sutinen, J Suhonen, CI Sedano, H Hlavacs, CS Montero
Multimedia tools and applications 76, 15707-15733, 2017
3272017
Life planning by digital storytelling in a primary school in rural Tanzania
M Duveskog, M Tedre, CI Sedano, E Sutinen
Journal of Educational Technology & Society 15 (4), 225-237, 2012
1322012
Hypercontextualized learning games: Fantasy, motivation, and engagement in reality
C Islas Sedano, V Leendertz, M Vinni, E Sutinen, S Ellis
Simulation & Gaming 44 (6), 821-845, 2013
572013
Where is the answer? The importance of curiosity in pervasive mobile games
CI Sedano, TH Laine, M Vinni, E Sutinen
Proceedings of the 2007 conference on Future Play, 46-53, 2007
422007
On designing a pervasive mobile learning platform
TH Laine, M Vinni, C Islas Sedano, M Joy
ALT-J 18 (1), 3-17, 2010
412010
Collaborative and cooperative games: Facts and assumptions
CI Sedano, MB Carvalho, N Secco, CS Longstreet
2013 international conference on collaboration technologies and systems (cts …, 2013
282013
Characteristics of pervasive learning environments in museum contexts
T Laine, C Islas Sedano, M Vinni, M Joy
222009
Distributed pervasive worlds: The case of exergames
TH Laine, CI Sedano
Journal of Educational Technology & Society 18 (1), 50-66, 2015
212015
Designing hypercontextualized games: a case study with LieksaMyst
CI Sedano, E Sutinen, M Vinni, TH Laine
Journal of Educational Technology & Society 15 (2), 257-270, 2012
202012
Uncovering the richness of an authentic living museum through pervasive learning environment
TH Laine, CI Sedano, M Vinni, E Sutinen
2009 Ninth IEEE International Conference on Advanced Learning Technologies …, 2009
182009
Hypercontextualized games
CA Islas Sedano
Itä-Suomen yliopisto, 2012
152012
Ability through mobility
A Botha, J Batchelor, M Van der Berg, CI Sedano
3rd International Conference on e-Learning, 2008
142008
How to contextualize ICT in higher education: A case study in Tanzania
M Vesisenaho, J Kemppainen, C Islas Sedano, M Tedre, E Sutinen
African Journal of Information & Communication Technology 2 (2), 88-109, 2006
142006
Viable and portable architecture for pervasive learning spaces
TH Laine, CI Sedano, E Sutinen, M Joy
Proceedings of the 9th international conference on mobile and ubiquitous …, 2010
112010
Virtually Escaping Lock Down-co-designing a mixed reality escape room narrative with Namibian learners
H Itenge, CI Sedano, H Winschiers-Theophilus
Proceedings of the 3rd African Human-Computer Interaction Conference …, 2021
102021
Working for my dreams-A Tanzanian OLPC experience
M Duveskog, CI Sedano, E Sutinen
2010 IST-Africa, 1-10, 2010
92010
Involvement of non-technical individuals in the design of successful digital games
CI Sedano, J Pawlowski, E Sutinen, M Naumanen, M Vinni, TH Laine
IEEE Multi Eng Educ Mag 5 (3), 10-18, 2010
82010
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection
M Munezero, T Kakkonen, CI Sedano, E Sutinen, CS Montero
2013 ieee international games innovation conference (igic), 179-186, 2013
72013
Communication and collaboration in educational multiplayer mobile games
E Kuts, C Islas Sedano, E Sutinen
Proceeding of Cognition and Exploratory Learning in Digital Age, 295-298, 2007
72007
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