First-Person Walkers: Understanding the Walker Experience through Four Design Themes A Muscat, W Goddard, J Duckworth, J Holopainen Proceedings of the First International Joint Conference of DiGRA and FDG 13 …, 2016 | 18 | 2016 |
Interactive dome experiences: Designing astrosurf W Goddard, A Muscat, J Manning, J Holopainen Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016 | 5 | 2016 |
WORLD4: Designing Ambiguity for First-Person Exploration Games A Muscat, J Duckworth Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 4 | 2018 |
Towards Genre as a Game Design Research Approach. W Goddard, A Muscat Proceedings of the 2017 DiGRA International Conference 14 (1), 1-14, 2017 | 3 | 2017 |
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required W Goddard, A Muscat Proceedings of the First International Joint Conference of DiGRA and FDG 1 …, 2016 | 3 | 2016 |
Ambiguous worlds: Understanding the design of first-person walker games A Muscat RMIT University, 2018 | 2 | 2018 |
Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames A Muscat DiGRA Australia 2020, 1-5, 2020 | | 2020 |
Methods Beyond the Screen: Conducting remote player studies for game design research. A Muscat, J Duckworth, D Wilson Proceedings of the 2019 DiGRA International Conference: Game, Play and the …, 2019 | | 2019 |
Interactive dome experiences W Goddard, A Muscat, J Manning, J Holopainen | | 2016 |