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Iro Voulgari
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Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players
I Voulgari, V Komis, DG Sampson
Educational Technology Research and Development 62 (2), 245-270, 2014
462014
‘Elven Elder LVL59 LFP/RB. Please PM me’: immersion, collaborative tasks and problem‐solving in massively multiplayer online games
I Voulgari, V Komis
Learning, Media and Technology 35 (2), 171-202, 2010
332010
Collaborative learning in massively multiplayer online games: A review of social, cognitive and motivational perspectives
I Voulgari, V Komis
Handbook of research on improving learning and motivation through …, 2011
302011
Massively multi-user online games: The emergence of effective collaborative activities for learning
I Voulgari, V Komis
2008 Second IEEE International Conference on Digital Game and Intelligent …, 2008
262008
VEMUS: An integrated platform to support music tuition tasks
G Tambouratzis, K Perifanos, I Voulgari, A Askenfelt, S Granqvist, ...
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
262008
Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
G Tisza, S Papavlasopoulou, D Christidou, N Iivari, M Kinnula, I Voulgari
International Journal of Child-Computer Interaction 25, 100184, 2020
252020
Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives
M Giannakos, I Voulgari, S Papavlasopoulou, Z Papamitsiou, ...
Non-Formal and Informal Science Learning in the ICT Era, 117-133, 2020
252020
The role of age and gender on implementing informal and non-formal science learning activities for children
G Tisza, S Papavlasopoulou, D Christidou, I Voulgari, N Iivari, ...
Proceedings of the FabLearn Europe 2019 Conference, 1-9, 2019
252019
Exploring the Attitudes of Secondary Education Students on Environmental Education in Relation to their Perceptions on Environmental Problems: The Case of the Prefecture of Viotia
F Zachariou, I Voulgari, E Tsami, S Bersimis
Interdisciplinary Journal of Environmental and Science Education 16 (1), e02208, 2019
162019
Player motivations in massively multiplayer online games
I Voulgari, V Komis, DG Sampson
2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014
152014
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students
I Voulgari, M Zammit, E Stouraitis, A Liapis, G Yannakakis
Interaction Design and Children, 593-598, 2021
142021
Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned
I Voulgari, DG Sampson
Digital Systems for Open Access to Formal and Informal Learning, 41-56, 2014
112014
Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children
K Morfoniou, I Voulgari, M Sfyroera, D Gouscos
International Conference on the Foundations of Digital Games, 1-3, 2020
102020
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games
I Voulgari, V Komis
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third …, 2011
102011
Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games
I Voulgari, V Komis
Intelligent Networking and Collaborative Systems (INCOS), 2010 2nd …, 2010
82010
Student Teachers’ game preferences, game habits, and attitudes towards games as learning tools
I Voulgari, K Lavidas
14th European Conference on Games Based Learning, 2020
62020
Augmented reality and the symbolic play of pre-school children with autism
M Kotzageorgiou, PM Kellidou, I Voulgari, E Nteropoulou-Nterou
Proceedings of the 17th European Conference on e-Learning, 273-280, 2018
62018
Applying lessons learnt from massively multiplayer online games (mmogs) to massive open online courses (moocs)
I Voulgari, DG Sampson
2014 IEEE 14th International Conference on Advanced Learning Technologies, 14-15, 2014
62014
Factors and Processes Involved in Collaborative Learning and Problem Solving in Massively Multiplayer Online Games: Aspects of the Designed and the Social Environment
I Voulgari, V Komis
IFIP Workshop, New Developments in ICT and Education, Amiens, 28-30, 2010
62010
The road to AI literacy education: from pedagogical needs to tangible game design
M Zammit, I Voulgari, A Liapis, GN Yannakakis
Academic Conferences International, 2021
42021
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