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Marcella Szablewicz
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Cited by
Cited by
Year
The ‘losers’ of China’s Internet: Memes as ‘structures of feeling’for disillusioned young netizens
M Szablewicz
China information 28 (2), 259-275, 2014
1642014
The ill effects of “opium for the spirit”: a critical cultural analysis of China's Internet addiction moral panic
M Szablewicz
Chinese Journal of Communication 3 (4), 453-470, 2010
982010
A realm of mere representation?“Live” e-sports spectacles and the crafting of China’s digital gaming image
M Szablewicz
Games and Culture 11 (3), 256-274, 2016
622016
China's many Internets: Participation and digital game play across a changing technology landscape
S Lindtner, M Szablewicz
Online society in china, 89-105, 2011
552011
From addicts to athletes: Participation in the discursive construction of digital games in urban China
M Szablewicz
AoIR Selected Papers of Internet Research, 2011
342011
Mapping digital game culture in China
M Szablewicz
Springer International Publishing, 2020
262020
From the media fast to digital detox: Examining dominant discourses about technology use
M Szablewicz
Communication teacher 34 (3), 180-184, 2020
142020
A Space to be Your Virtual Self: an introduction to the world of Internet gaming in the urban Chinese wangba
M Szablewicz
Unpublished master’s thesis). Duke University, Durham, North Carolina …, 2004
102004
In between wangba and elite entertainment: China’s many Internets
S Lindtner, M Szablewicz
8th Annual Chinese Internet Research Conference. Beijing 6, 2010
72010
From addicts to athletes: youth mobilities and the politics of digital gaming in Urban China
M Szablewicz
Rensselaer Polytechnic Institute, 2012
52012
Internet cafés: Nostalgia, sociality, and stigma
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
22020
Carving Out a Spiritual Homeland
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
12020
Patriotic Leisure: Internet Games, Esports, and the Discourse of Productivity
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
12020
“Losers”“Acting Gay”: Internet Slang, Memes, and Affective Intensities
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
12020
Watching the Watchers: New Perspectives on Spectatorship, Gaming and Online Media
N Taylor, M Szablewicz, N Bowman, T Harper
AoIR Selected Papers of Internet Research, 2013
12013
Introduction: Mapping China’s Digital Gaming Culture
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
2020
Conclusion: Mainstreaming and Marginalizing Digital Games
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
2020
Spiritual Opium: The Internet Addiction Panic and the Spiritually Ailing Nation
M Szablewicz, M Szablewicz
Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020
2020
Book review: Faked in China: Nation branding, counterfeit culture, and globalization
M Szablewicz
Communication and the Public 4 (2), 184-185, 2019
2019
DIGITAL GAMES AND HETERONORMATIVITY: THE CASE OF CHINA’S ‘LOSERS’
M Szablewicz
AoIR Selected Papers of Internet Research, 2015
2015
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