Abraham G. Campbell
Cited by
Cited by
MiRA—mixed reality agents
T Holz, AG Campbell, GMP O’Hare, JW Stafford, A Martin, M Dragone
International journal of human-computer studies 69 (4), 251-268, 2011
Freegaming: Mobile, collaborative, adaptive and augmented exergaming
L Görgü, AG Campbell, K McCusker, M Dragone, MJ O'Grady, ...
Mobile Information Systems 8 (4), 287-301, 2012
Future mixed reality educational spaces
AG Campbell, K Santiago, D Hoo, E Mangina
2016 future technologies Conference (FTC), 1088-1093, 2016
Why, when and how to use augmented reality agents (AuRAs)
AG Campbell, JW Stafford, T Holz, GMP O’Hare
Virtual Reality 18 (2), 139-159, 2014
The lair: Lightweight affordable immersion room
B Denby, AG Campbell, H Carr, GMP O'Hare
Presence: Teleoperators and Virtual Environments 18 (5), 409-411, 2009
Immersive human-robot interaction
A Sandygulova, AG Campbell, M Dragone, GMP O'Hare
Proceedings of the seventh annual ACM/IEEE international conference on Human …, 2012
Enabling a mobile, dynamic and heterogeneous discovery service in a sensor web by using AndroSIXTH
L Görgü, B Kroon, AG Campbell, GMP O’Hare
International Joint Conference on Ambient Intelligence, 287-292, 2013
Exergaming: a future of mixing entertainment and exercise assisted by mixed reality agents
L Görgü, A Campbell, M Dragone, GMP O'Hare
Computers in Entertainment (CIE) 8 (4), 1-3, 2010
NeXuS: Behavioural realism in mixed reality scenarios through virtual sensing
GMP O'Hare, AG Campbell, JW Stafford, R Aiken
18th Annual Conference on Computer Animation and Social Agents (CASA 2005 …, 2005
NEXUS: Mixed reality experiments with embodied intentional agents
GMP O'Hare, BR Duffy, AG Campbell
17th Annual Conference on Computer Animation and Social Agents (CASA2004 …, 2004
Giving mobile devices a SIXTH sense: Introducing the SIXTH middleware for Augmented Reality applications
AG Campbell, L Görgü, B Kroon, D Lillis, D Carr, GMP O'Hare
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2013
Facilitating ubiquitous interaction using intelligent agents
A Campbell, R Collier, M Dragone, L Görgü, T Holz, MJ O’Grady, ...
Human-computer interaction: the agency perspective, 303-326, 2012
NeXuS: delivering behavioural realism through intentional agents
GMP OHare, AG Campbell, JW Stafford
Proceedings of the 2005 International Conference on Active Media Technology …, 2005
Scenic spheres-an AR/VR educational game
SJ Bryan, A Campbell, E Mangina
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
Augmented reality EVAR training in mixed reality educational space
E Burke, P Felle, C Crowley, J Jones, E Mangina, AG Campbell
2017 IEEE Global Engineering Education Conference (EDUCON), 1571-1579, 2017
Delaying when all dogs to go to heaven: virtual reality canine anatomy education pilot study
X Xu, E Mangina, D Kilroy, A Kumar, AG Campbell
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
Uses of virtual reality for communication in financial services: A case study on comparing different telepresence interfaces: Virtual reality compared to video conferencing
AG Campbell, T Holz, J Cosgrove, M Harlick, T O’Sullivan
Future of Information and Communication Conference, 463-481, 2019
Words Worth Learning-Augmented Literacy Content for ADHD Students
J Luna, R Treacy, T Hasegawa, A Campbell, E Mangina
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
Exploring the use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent
MZ Iqbal, E Mangina, AG Campbell
2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2019
NEXUS: fusing the real & the virtual
BR Duffy, GMP O'Hare, AG Campbell, J Stafford, MJ O'Grady
EUROCON 2005-The International Conference on" Computer as a Tool" 1, 716-719, 2005
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