A unified gradient regularization family for adversarial examples C Lyu, K Huang, HN Liang 2015 IEEE International Conference on Data Mining, 301-309, 2015 | 262 | 2015 |
Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review N Baghaei, V Chitale, A Hlasnik, L Stemmet, HN Liang, R Porter JMIR Mental Health 8 (9), e29681, 2021 | 140 | 2021 |
Interactivity of visual mathematical representations: Factors affecting learning and cognitive processes K Sedig, HN Liang Journal of Interactive Learning Research 17 (2), 179-212, 2006 | 137 | 2006 |
Engaging Children with Educational Content via Gamification K Nand, N Baghaei, J Casey, B Barmada, F Mehdipour, HN Liang Smart Learning Environments 6 (6), 15 pages, 2019 | 111 | 2019 |
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018 | 106 | 2018 |
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018 | 95 | 2018 |
Can interactive visualization tools engage and support pre-university students in exploring non-trivial mathematical concepts? HN Liang, K Sedig Computers & Education 54 (4), 972-991, 2010 | 93 | 2010 |
Gaze-Supported 3D Object Manipulation in Virtual Reality D Yu, X Lu, R Shi, HN Liang, T Dingler, E Velloso, J Goncalves Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 83 | 2021 |
BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems I Olade, C Fleming, HN Liang Sensors 20 (Paper 2944), 18 pages, 2020 | 83 | 2020 |
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro, Y Yue IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019 | 81 | 2019 |
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments HN Liang, F Lu, Y Shi, V Nanjappan, K Papangelis Future Generation Computer Systems 95, 855-866, 2019 | 80 | 2019 |
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays W Xu, HN Liang, A He, Z Wang 18th IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 77 | 2019 |
An exploration of usable authentication mechanisms for virtual reality systems Z Yu, HN Liang, C Fleming, KL Man Circuits and Systems (APCCAS), 2016 IEEE Asia Pacific Conference on, 458-460, 2016 | 76 | 2016 |
Conquering the city: Understanding perceptions of mobility and human territoriality in location-based mobile games K Papangelis, M Metzger, Y Sheng, HN Liang, A Chamberlain, T Cao Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous …, 2017 | 75 | 2017 |
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames W Xu, HN Liang, Z Zhang, N Baghaei Games for Health Journal 9 (4), 10, 2020 | 74 | 2020 |
Designing interfaces that support formation of cognitive maps of transitional processes: an empirical study K Sedig, S Rowhani, HN Liang Interacting with Computers 17 (4), 419-452, 2005 | 69 | 2005 |
Exploration of Hands-free Text Entry Techniques For Virtual Reality X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan Proceedings of the IEEE International Symposium on Mixed and Augmented …, 2020 | 68 | 2020 |
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality J Wang, R Shi, W Zheng, W Xie, D Kao, HN Liang IEEE Transactions on Visualization and Computer Graphics, 1-11, 2023 | 63 | 2023 |
User-defined surface+ motion gestures for 3d manipulation of objects at a distance through a mobile device HN Liang, C Williams, M Semegen, W Stuerzlinger, P Irani Proceedings of the 10th asia pacific conference on Computer human …, 2012 | 63 | 2012 |
Modeling Endpoint Distribution of Pointing Selection Tasks in Virtual Reality Environments D Yu, HN Liang, X Lu, K Fan, B Ens ACM Transactions on Graphics 38 (6), Article 218, 2019 | 61 | 2019 |