Enrico Gobbetti
Enrico Gobbetti
Director of Visual and Data-intensive Computing, CRS4
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualization
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Computer Graphics Forum 22 (3), 505-514, 2003
Survey of semi-regular multiresolution models for interactive terrain rendering
R Pajarola, E Gobbetti
The Visual Computer 23 (8), 583-605, 2007
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
ACM Transactions on Graphics (TOG) 23 (3), 796-803, 2004
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
E Gobbetti, F Marton
ACM Transactions on Graphics (TOG) 24 (3), 878-885, 2005
Planet-sized batched dynamic adaptive meshes (P-BDAM)
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Proceedings of the 14th IEEE Visualization 2003 (VIS'03), 20, 2003
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
E Gobbetti, F Marton, JA Iglesias Guitián
The Visual Computer 24 (7), 797-806, 2008
Virtual reality: Past, present, and future
E Gobbetti, R Scateni
Virtual Environments in Clinical Psychology and Neuroscience: Methods and …, 1999
Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts
C Mura, O Mattausch, AJ Villanueva, E Gobbetti, R Pajarola
Computers & Graphics 44, 20-32, 2014
Real-time haptic and visual simulation of bone dissection
M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo
Presence: Teleoperators & Virtual Environments 12 (1), 110-122, 2003
C‐BDAM–Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
E Gobbetti, F Marton, P Cignoni, M Di Benedetto, F Ganovelli
Computer Graphics Forum 25 (3), 333-342, 2006
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
E Gobbetti, F Marton
Computers & Graphics 28 (6), 815-826, 2004
Batched multi triangulation
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Visualization, 2005. VIS 05. IEEE, 207-214, 2005
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
P Goswami, F Erol, R Mukhi, R Pajarola, E Gobbetti
The Visual Computer 29 (1), 69-83, 2013
State-of-the-art in Compressed GPU-Based Direct Volume Rendering
M Balsa Rodríguez, E Gobbetti, JA Iglesias Guitián, M Makhinya, F Marton, ...
Computer Graphics Forum 33, 2014
Interactive virtual angioscopy
E Gobbetti, P Pili, A Zorcolo, M Tuveri
Visualization'98. Proceedings, 435-438, 1998
Technical strategies for massive model visualization
E Gobbetti, D Kasik, S Yoon
Proceedings of the 2008 ACM symposium on Solid and physical modeling, 405-415, 2008
Time-critical multiresolution scene rendering
E Gobbetti, E Bouvier
Proceedings of the conference on Visualization'99: celebrating ten years …, 1999
Mastoidectomy simulation with combined visual and haptic feedback
M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo
Medicine Meets Virtual Reality 2002, 2002
Physically-based interactive camera motion control using 3d input devices
R Turner, F Balaguer, E Gobbetti, D Thalmann
Computer Graphics International 91, 135-145, 1991
A Survey of Geometric Analysis in Cultural Heritage
R Pintus, K Pal, Y Yang, T Weyrich, E Gobbetti, H Rushmeier
Computer Graphics Forum, 2015
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Artikkelit 1–20