The shift to digital: designing for learning from a culturally relevant interactive media perspective JA Engerman, RF Otto Educational Technology Research and Development 69, 301-305, 2021 | 23 | 2021 |
Games for boys: A qualitative study of experiences with commercial off the shelf gaming JA Engerman, M MacAllan, AA Carr-Chellman Educational technology research and development 66, 313-339, 2018 | 18 | 2018 |
Call of duty for adolescent boys: An ethnographic phenomenology of the experiences within a gaming culture JA Engerman The Pennsylvania State University, 2016 | 16 | 2016 |
Understanding learning in video games: A phenomenological approach to unpacking boy cultures in virtual worlds JA Engerman, AA Carr-Chellman, M MacAllan Education and Information Technologies 24 (6), 3311-3327, 2019 | 14 | 2019 |
eSports gaming and you JA Engerman, RJ Hein Educational Technology, 62-64, 2017 | 14 | 2017 |
Understanding Game-Based Learning Cultures: Introduction to Special Issue JA Engerman, A Carr-Chellman Educational Technology 57 (2), 23-27, 2017 | 8 | 2017 |
Boys and their toys: Video game learning & the common core JA Engerman, M MacAllan, A Carr-Chellman Proceedings of Games, Learning and Society Conference 10, 504-510, 2014 | 7 | 2014 |
Boys and video games: What learning occurs from video game play and how might it map to the common core standards JA Engerman, A Carr-Chellman Proceedings of the Association for Educational Communication and Technology …, 2014 | 7 | 2014 |
Knowledge production in E-sports culture: Learning with and from the masters RJ Hein, JA Engerman Examining the evolution of gaming and its impact on social, cultural, and …, 2016 | 6 | 2016 |
Video games to engage boys and meet Common Core: A teacher’s guide J Engerman, Y Mun, S Yan, A Carr-Chellman University Park, PA, USA: ISTE, 2015 | 6 | 2015 |
Excel spreadsheets for algebra: Improving mental modeling for problem solving J Engerman, M Rusek, R Clariana Journal of Computers in Mathematics and Science Teaching 33 (4), 409-427, 2014 | 5 | 2014 |
Boys and video game play: Re-engaging boys in the classroom S Yan, Y Mun, JA Engerman, A Carr-Chellman Culture, Learning, and Technology, 165-179, 2017 | 3 | 2017 |
Thinking like writers and critics: How adolescent boys experience narrative-driven games R Hein, J Engerman, N Turcotte, A Macaluso, S Giri Paper presentation at Games, Learning and Society Conference 12.0 (GLS 12.0), 2016 | 3 | 2016 |
ESportsU digital warrior camp: Creating an esports-based culturally relevant computing living learning camp JA Engerman, RF Otto, M VanAuken Handbook of research on pathways and opportunities into the business of …, 2021 | 2 | 2021 |
Strategies for Adopting Games-Based Lessons in the K-12 Classroom NR Turcotte, R Hein, J Engerman PAECT Technology Education Research Journal 1 (1), 324-341, 2018 | 2 | 2018 |
Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers JA Engerman, R Hein, N Turcotte, A Carr-Chellman Studying Gaming Literacies, 34-52, 2020 | 1 | 2020 |
Boys and video game play S Yan, Y Mun, J Engerman, A Carr-Chellman Culture, Learning, and Technology: Research and Practice 165, 2017 | 1 | 2017 |
Designing an ESportsU Living Learning Community with the Creative Media Factory through Culturally Relevant Computing Activities M Gupta, JA Engerman, RF Otto, M Van Auken The Literacies of the Esports Ecosystem, 67-92, 2023 | | 2023 |
Knowledge Production in E-Sports Culture RJ Hein, JA Engerman | | 2016 |
Gaining the Lead: Accelerating the Leadership Position with GSA JA Engerman, F Sarsar TechTrends 60, 11-13, 2016 | | 2016 |