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Jason A. Engerman
Jason A. Engerman
Pennsylvania State University
Vahvistettu sähköpostiosoite verkkotunnuksessa esu.edu - Kotisivu
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The shift to digital: designing for learning from a culturally relevant interactive media perspective
JA Engerman, RF Otto
Educational Technology Research and Development 69, 301-305, 2021
232021
Games for boys: A qualitative study of experiences with commercial off the shelf gaming
JA Engerman, M MacAllan, AA Carr-Chellman
Educational technology research and development 66, 313-339, 2018
182018
Call of duty for adolescent boys: An ethnographic phenomenology of the experiences within a gaming culture
JA Engerman
The Pennsylvania State University, 2016
162016
Understanding learning in video games: A phenomenological approach to unpacking boy cultures in virtual worlds
JA Engerman, AA Carr-Chellman, M MacAllan
Education and Information Technologies 24 (6), 3311-3327, 2019
142019
eSports gaming and you
JA Engerman, RJ Hein
Educational Technology, 62-64, 2017
142017
Understanding Game-Based Learning Cultures: Introduction to Special Issue
JA Engerman, A Carr-Chellman
Educational Technology 57 (2), 23-27, 2017
82017
Boys and their toys: Video game learning & the common core
JA Engerman, M MacAllan, A Carr-Chellman
Proceedings of Games, Learning and Society Conference 10, 504-510, 2014
72014
Boys and video games: What learning occurs from video game play and how might it map to the common core standards
JA Engerman, A Carr-Chellman
Proceedings of the Association for Educational Communication and Technology …, 2014
72014
Knowledge production in E-sports culture: Learning with and from the masters
RJ Hein, JA Engerman
Examining the evolution of gaming and its impact on social, cultural, and …, 2016
62016
Video games to engage boys and meet Common Core: A teacher’s guide
J Engerman, Y Mun, S Yan, A Carr-Chellman
University Park, PA, USA: ISTE, 2015
62015
Excel spreadsheets for algebra: Improving mental modeling for problem solving
J Engerman, M Rusek, R Clariana
Journal of Computers in Mathematics and Science Teaching 33 (4), 409-427, 2014
52014
Boys and video game play: Re-engaging boys in the classroom
S Yan, Y Mun, JA Engerman, A Carr-Chellman
Culture, Learning, and Technology, 165-179, 2017
32017
Thinking like writers and critics: How adolescent boys experience narrative-driven games
R Hein, J Engerman, N Turcotte, A Macaluso, S Giri
Paper presentation at Games, Learning and Society Conference 12.0 (GLS 12.0), 2016
32016
ESportsU digital warrior camp: Creating an esports-based culturally relevant computing living learning camp
JA Engerman, RF Otto, M VanAuken
Handbook of research on pathways and opportunities into the business of …, 2021
22021
Strategies for Adopting Games-Based Lessons in the K-12 Classroom
NR Turcotte, R Hein, J Engerman
PAECT Technology Education Research Journal 1 (1), 324-341, 2018
22018
Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers
JA Engerman, R Hein, N Turcotte, A Carr-Chellman
Studying Gaming Literacies, 34-52, 2020
12020
Boys and video game play
S Yan, Y Mun, J Engerman, A Carr-Chellman
Culture, Learning, and Technology: Research and Practice 165, 2017
12017
Designing an ESportsU Living Learning Community with the Creative Media Factory through Culturally Relevant Computing Activities
M Gupta, JA Engerman, RF Otto, M Van Auken
The Literacies of the Esports Ecosystem, 67-92, 2023
2023
Knowledge Production in E-Sports Culture
RJ Hein, JA Engerman
2016
Gaining the Lead: Accelerating the Leadership Position with GSA
JA Engerman, F Sarsar
TechTrends 60, 11-13, 2016
2016
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Artikkelit 1–20