A review of the use of psychophysiological methods in game research JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Jarvela, ... Journal of Gaming &# 38; Virtual Worlds 3 (3), 181-199, 2011 | 429 | 2011 |
Social interaction in games: Measuring physiological linkage and social presence I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja Simulation & Gaming 43 (3), 321-338, 2012 | 106 | 2012 |
Using vocal sketching for designing sonic interactions I Ekman, M Rinott Proceedings of the 8th ACM Conference on Designing Interactive Systems, 123-131, 2010 | 88 | 2010 |
Psychologically motivated techniques for emotional sound in computer games I Ekman Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound, Piteå …, 2008 | 80 | 2008 |
Meaningful Noise: Understanding Sound Effects in Computer Games I Ekman Proc. Digital Arts and Cultures, 2005 | 68 | 2005 |
Designing sound for a pervasive mobile game I Ekman, L Ermi, J Lahti, J Nummela, P Lankoski, F Mäyrä Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 67 | 2005 |
Characters in computer games: Toward understanding interpretation and design P Lankoski, S Heliö, I Ekman Level up: Digital games research conference, 2003 | 64 | 2003 |
Voluntary pupil size change as control in eyes only interaction I Ekman, A Poikola, M Mäkäräinen, T Takala, P Hämäläinen Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008 | 60 | 2008 |
Hair-raising entertainment: Emotions, sound, and structure in silent hill 2 and fatal frame I Ekman, P Lankoski Horror video games: Essays on the fusion of fear and play, 181-199, 2009 | 57 | 2009 |
Localization cues affect emotional judgments–results from a user study on scary sound I Ekman, R Kajastila Audio Engineering Society Conference: 35th International Conference: Audio …, 2009 | 53 | 2009 |
Invisible eni using gaze and pupil size to control a game IM Ekman, AW Poikola, MK Mäkäräinen CHI'08 extended abstracts on Human factors in computing systems, 3135-3140, 2008 | 50 | 2008 |
A practical guide to using digital games as an experiment stimulus S Järvelä, I Ekman, JM Kivikangas, N Ravaja Transactions of the Digital Games Research Association 1 (2), 2014 | 45 | 2014 |
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. I Ekman FDG, 142-149, 2013 | 28 | 2013 |
Experience assessment and design in the analysis of gameplay B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ... Simulation & Gaming 45 (1), 41-69, 2014 | 26 | 2014 |
Stimulus games S Järvelä, I Ekman, JM Kivikangas, N Ravaja Game research methods, 193-205, 2015 | 24 | 2015 |
Sound-based gaming for sighted audiences–experiences from a mobile multiplayer location aware game I Ekman Proceedings of the 2nd audio mostly conference, 148-153, 2007 | 22 | 2007 |
Integrating a game with a story—lessons from interactive television concept design I Ekman, P Lankoski Computers & Graphics 28 (2), 167-177, 2004 | 22 | 2004 |
A cognitive approach to the emotional function of game sound I Ekman | 18 | 2014 |
An evaluation of a spoken document retrieval baseline system in Finnish M Kurimo, V Turunen, I Ekman Proceedings of the International Conference on Spoken Language Processing ICSLP, 2004 | 17 | 2004 |
Digital games as experiment stimulus S Järvelä, I Ekman, JM Kivikangas, N Ravaja Proceedings of Nordic DiGRA 2012 Conference, 2012 | 13 | 2012 |