Inger Ekman
Inger Ekman
Vahvistettu sähköpostiosoite verkkotunnuksessa
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Jarvela, ...
Journal of Gaming &# 38; Virtual Worlds 3 (3), 181-199, 2011
Social interaction in games: Measuring physiological linkage and social presence
I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja
Simulation & Gaming 43 (3), 321-338, 2012
Using vocal sketching for designing sonic interactions
I Ekman, M Rinott
Proceedings of the 8th ACM Conference on Designing Interactive Systems, 123-131, 2010
Psychologically motivated techniques for emotional sound in computer games
I Ekman
Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound, Piteå …, 2008
Designing sound for a pervasive mobile game
I Ekman, L Ermi, J Lahti, J Nummela, P Lankoski, F Mäyrä
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Characters in computer games: Toward understanding interpretation and design
P Lankoski, S Heliö, I Ekman
Level up: Digital games research conference, 2003
Meaningful Noise: Understanding Sound Effects in Computer Games
I Ekman
Proc. Digital Arts and Cultures, 2005
Voluntary pupil size change as control in eyes only interaction
I Ekman, A Poikola, M Mäkäräinen, T Takala, P Hämäläinen
Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008
Hair-raising entertainment: Emotions, sound, and structure in silent hill 2 and fatal frame
I Ekman, P Lankoski
Horror video games: Essays on the fusion of fear and play, 181-199, 2009
Invisible eni using gaze and pupil size to control a game
IM Ekman, AW Poikola, MK Mäkäräinen
CHI'08 extended abstracts on Human factors in computing systems, 3135-3140, 2008
Localization cues affect emotional judgments–results from a user study on scary sound
I Ekman, R Kajastila
Audio Engineering Society Conference: 35th International Conference: Audio …, 2009
A practical guide to using digital games as an experiment stimulus
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Transactions of the Digital Games Research Association 1 (2), 2014
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
Stimulus games
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Game research methods, 193-205, 2015
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.
I Ekman
FDG, 142-149, 2013
Sound-based gaming for sighted audiences–experiences from a mobile multiplayer location aware game
I Ekman
Proceedings of the 2nd audio mostly conference, 148-153, 2007
Integrating a game with a story—lessons from interactive television concept design
I Ekman, P Lankoski
Computers & Graphics 28 (2), 167-177, 2004
A cognitive approach to the emotional function of game sound
I Ekman
An evaluation of a spoken document retrieval baseline system in Finnish
M Kurimo, V Turunen, I Ekman
Proceedings of the International Conference on Spoken Language Processing ICSLP, 2004
Digital games as experiment stimulus
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Proceedings of Nordic DiGRA 2012 Conference, 2012
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Artikkelit 1–20