Teaching training in a mixed-reality integrated learning environment F Ke, S Lee, X Xu Computers in Human Behavior 62, 212-220, 2016 | 198 | 2016 |
A systematic review of the role of learning games in fostering mathematics education in K-12 settings Y Pan, F Ke, X Xu Educational Research Review 36, 100448, 2022 | 65 | 2022 |
Designing a virtual-reality-based, gamelike math learning environment X Xu, F Ke American Journal of Distance Education 30 (1), 27-38, 2016 | 58 | 2016 |
From psychomotor to ‘motorpsycho’: Learning through gestures with body sensory technologies X Xu, F Ke Educational Technology Research and Development 62 (6), 711-741, 2014 | 46 | 2014 |
Virtual reality simulation‐based learning of teaching with alternative perspectives taking F Ke, X Xu British Journal of Educational Technology 51 (6), 2544-2557, 2020 | 44 | 2020 |
Experience of adult facilitators in a virtual-reality-based social interaction program for children with autism F Ke, T Im, X Xue, X Xu, N Kim, S Lee The Journal of Special Education 48 (4), 290-300, 2015 | 34 | 2015 |
Developing real life problem-solving skills through situational design: a pilot study L Zhong, X Xu Educational Technology Research and Development 67, 1529-1545, 2019 | 27 | 2019 |
The effects of cognitive load on engagement in a virtual reality learning environment JA Bueno-Vesga, X Xu, H He 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 645-652, 2021 | 24 | 2021 |
Understanding embodied immersion in technology‐enabled embodied learning environments X Xu, J Kang, L Yan Journal of Computer Assisted Learning, 2022 | 20 | 2022 |
Analysis of quadratic RD model in H. 264/AVC video coding L Tian, Y Sun, Y Zhou, X Xu 2010 IEEE International Conference on Image Processing, 2853-2856, 2010 | 17 | 2010 |
Exploring pre-service teachers’ technology-integration belief and scientific inquiry in a teacher-development course J Moon, S Lee, X Xu International Journal of Technology and Design Education, 1-22, 2021 | 10 | 2021 |
Embodied interaction: Learning Chinese characters through body movements X Xu, F Ke Language Learning and Technology 24 (3), 136-159, 2020 | 10 | 2020 |
Engineering lab in immersive VR—an embodied approach to training wafer preparation X Xu, F Wang Journal of Educational Computing Research 60 (2), 455-480, 2022 | 8 | 2022 |
Leveraging extended reality for autistic individuals: A scoping review of technical features and technology affordances P Gu, X Xu, X Qian, TH Weng IEEE Transactions on Learning Technologies 16 (1), 133-149, 2022 | 7 | 2022 |
Towards an immersive guided virtual reality microfabrication laboratory training system F Wang, X Xu, W Feng, JA Bueno-Vesga, Z Liang, S Murrell 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 6 | 2020 |
MeteorologyAR: a mobile AR app to increase student engagement and promote active learning in a large lecture class S Murrell, F Wang, E Aldrich, X Xu 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 5 | 2020 |
SPECIAL-a conceptual framework to support learning in immersive environments B Emihovich, X Xu, TL Arrington International Journal of Smart Technology and Learning 2 (2-3), 182-197, 2020 | 4 | 2020 |
EVALUATING TEACHING COMPETENCY IN A 3D E-LEARNING ENVIRONMENT USING A SMALL-SCALE BAYESIAN NETWORK. X Xu, F Ke, S Lee Quarterly Review of Distance Education 17 (3), 2016 | 3 | 2016 |
To social with social distance: A case study on a VR-enabled graduation celebration amidst the pandemic X Xu Virtual Reality 27 (4), 3319-3331, 2023 | 2 | 2023 |
Learning Number Conversions Through Embodied Interactions X Xu, F Ke Technology, Knowledge and Learning 28 (1), 253-278, 2023 | 2 | 2023 |