Kingsley Ofosu-Ampong
Title
Cited by
Cited by
Year
Are we ready for Gamification? An exploratory analysis in a developing country
K Ofosu-Ampong, R Boateng, T Anning-Dorson, EA Kolog
Education and Information Technologies 25 (3), 1723-1742, 2020
92020
The uptake of institutional repository: The case of University of Ghana
K Ofosu-Ampong
University of Ghana (Masters Thesis), 2016
6*2016
Gamifying Sakai: Understanding game elements for learning
K Ofosu-Ampong, R Boateng
Association of Information Systems, 2018
52018
The Shift to Gamification in Education: A Review on Dominant Issues
K Ofosu-Ampong
Journal of Educational Technology Systems 41 (1), 0047239520917629, 2020
42020
Examining Information Quality and Perceived Learning Performance in a Gamified Environment
K Ofosu-Ampong, R Boateng, EA Kolog, T Anning-Dorson
2020 IEEE 22nd Conference on Business Informatics (CBI) 2, 1-9, 2020
2020
Motivation and Information Affordances Towards User Engagement in a Gamified System
K Ofosu-Ampong, R Boateng
Proceedings of the Southern Association for Information Systems Conference …, 2020
2020
Gamification Research: Preliminary Insights Into Dominant Issues, Theories, Domains, and Methodologies
K Ofosu-Ampong, T Anning-Dorson
Handbook of Research on Managing Information Systems in Developing Economies …, 2020
2020
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Articles 1–7