Marcus Carter
Marcus Carter
Associate Professor in Digital Cultures
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
#Funeral and Instagram: death, social media, and platform vernacular
M Gibbs, J Meese, M Arnold, B Nansen, M Carter
Information, communication & society 18 (3), 255-268, 2015
Metagames, paragames and orthogames: A new vocabulary
M Carter, M Gibbs, M Harrop
Proceedings of the international conference on the foundations of digital …, 2012
Selfies| Selfies at funerals: Mourning and presencing on social media platforms
J Meese, M Gibbs, M Carter, M Arnold, B Nansen, T Kohn
International Journal of Communication 9, 14, 2015
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
M Carter, MR Gibbs
FDG 2013 (May), 47-54, 2013
Children and Minecraft: A survey of children’s digital play
J Mavoa, M Carter, M Gibbs
New media & society 20 (9), 3283-3303, 2018
Interactive technology and human–animal encounters at the zoo
S Webber, M Carter, W Smith, F Vetere
International Journal of Human-Computer Studies 98, 150-168, 2017
Oculus imaginaries: The promises and perils of Facebook’s virtual reality
B Egliston, M Carter
New Media & Society 24 (1), 70-89, 2022
Kinecting with orangutans: Zoo visitors' empathetic responses to animals' use of interactive technology
S Webber, M Carter, S Sherwen, W Smith, Z Joukhadar, F Vetere
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
Critical questions for Facebook’s virtual reality: data, power and the metaverse
B Egliston, M Carter
Internet Policy Review 10 (4), 2021
Paradigms of games research in HCI: a review of 10 years of research at CHI
M Carter, J Downs, B Nansen, M Harrop, M Gibbs
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
The emergence of eyeplay: a survey of eye interaction in games
E Velloso, M Carter
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
Emitexts and Paratexts: Propaganda in EVE Online
M Carter
Games and Culture 10 (4), 311-342, 2015
Motion correlation: Selecting objects by matching their movement
E Velloso, M Carter, J Newn, A Esteves, C Clarke, H Gellersen
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-35, 2017
PathSync: Multi-User Gestural Interaction with Touchless Rythmic Path Mimicry
M Carter, E Velloso, J Downs, A Sellen, K O'Hara, F Vetere
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2016
Voice in virtual worlds: The design, use, and influence of voice chat in online play
G Wadley, M Carter, M Gibbs
Human–Computer Interaction 30 (3-4), 336-365, 2015
Avatars, characters, players and users: multiple identities at/in play
M Carter, M Gibbs, M Arnold
Proceedings of the 24th Australian Computer-Human Interaction Conference, 68-71, 2012
Drafting an army: The playful pastime of Warhammer 40,000
M Carter, M Gibbs, M Harrop
Games and Culture 9 (2), 122-147, 2014
Situating the Appeal of Fortnite Within Children’s Changing Play Cultures
M Carter, K Moore, J Mavoa, H Horst, L Gaspard
Games and Culture 15 (4), 453-471, 2020
‘The metaverse and how we’ll build it’: The political economy of Meta’s Reality Labs
B Egliston, M Carter
New Media & Society, 14614448221119785, 2022
Death and dying in DayZ
M Carter, M Gibbs, G Wadley
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
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Artikkelit 1–20