Marcus Carter
Marcus Carter
Senior Lecturer in Digital Cultures
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
#Funeral and Instagram: death, social media, and platform vernacular
M Gibbs, J Meese, M Arnold, B Nansen, M Carter
Information, Communication & Society 18 (3), 255-268, 2015
Metagames, paragames and orthogames: A new vocabulary
M Carter, M Gibbs, M Harrop
Proceedings of the international conference on the foundations of digital …, 2012
Selfies at funerals: Mourning and presencing on social media platforms
J Meese, M Gibbs, M Carter, M Arnold, B Nansen, T Kohn
International Journal of Communication, 2015
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
M Carter, MR Gibbs
FDG 2013 (May), 47-54, 2013
Paradigms of games research in HCI: a review of 10 years of research at CHI
M Carter, J Downs, B Nansen, M Harrop, M Gibbs
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
The emergence of eyeplay: a survey of eye interaction in games
E Velloso, M Carter
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Interactive technology and human–animal encounters at the zoo
S Webber, M Carter, W Smith, F Vetere
International Journal of Human-Computer Studies 98, 150-168, 2017
Avatars, characters, players and users: multiple identities at/in play
M Carter, M Gibbs, M Arnold
Proceedings of the 24th Australian Computer-Human Interaction Conference, 68-71, 2012
Emitexts and Paratexts: Propaganda in EVE Online
M Carter
Games and Culture 10 (4), 311-342, 2015
PathSync: Multi-User Gestural Interaction with Touchless Rythmic Path Mimicry
M Carter, E Velloso, J Downs, A Sellen, K O'Hara, F Vetere
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2016
Kinecting with orangutans: Zoo visitors' empathetic responses to animals' use of interactive technology
S Webber, M Carter, S Sherwen, W Smith, Z Joukhadar, F Vetere
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
Motion correlation: Selecting objects by matching their movement
E Velloso, M Carter, J Newn, A Esteves, C Clarke, H Gellersen
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-35, 2017
Voice in virtual worlds: The design, use, and influence of voice chat in online play
G Wadley, M Carter, M Gibbs
Human–Computer Interaction 30 (3-4), 336-365, 2015
The roll of the dice in Warhammer 40,000
M Carter, M Harrop, M Gibbs
Transactions of the Digital Games Research Association 1 (3), 2014
Death and dying in DayZ
M Carter, M Gibbs, G Wadley
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging Game Studies, 1-16, 2013
Children and Minecraft: A survey of children’s digital play
J Mavoa, M Carter, M Gibbs
New media & society 20 (9), 3283-3303, 2018
Drafting an army: The playful pastime of Warhammer 40,000
M Carter, M Gibbs, M Harrop
Games and Culture 9 (2), 122-147, 2014
Games against health: a player-centered design philosophy
C Linehan, S Harrer, B Kirman, S Lawson, M Carter
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
Naturalism and ACI: Augmenting Zoo Enclosures with Digital Technology
M Carter, S Webber, S Sherwen
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Artikkelit 1–20