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Kati Alha
Kati Alha
Tampere University
Verified email at tuni.fi
Title
Cited by
Cited by
Year
The Pokémon GO experience: A location-based augmented reality mobile game goes mainstream
J Paavilainen, H Korhonen, K Alha, J Stenros, E Koskinen, F Mayra
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
3492017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
3192017
Free-to-Play games: Professionals' perspective
K Alha, E Koskinen, J Paavilainen, J Hamari, J Kinnunen
Proceedings of DiGRA Nordic 2014, 2014
2712014
Why do people play location-based augmented reality games: a study on Pokémon GO
K Alha, E Koskinen, J Paavilainen, J Hamari
Computers in Human Behavior 93, 114-122, 2019
1592019
Why do people play games? A review of studies on adoption and use
J Hamari, L Keronen, K Alha
2015 48th Hawaii International conference on system sciences, 3559-3568, 2015
782015
Critical acclaim and commercial success in mobile free-to-play games
K Alha, E Koskinen, J Paavilainen, J Hamari
Proceedings of DiGRA/FDG 2016 Conference, 2016
502016
Using the VNA ideation game at global game jam
A Kultima, K Alha
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
422011
Free-to-play games: Paying players' perspective
K Alha, J Kinnunen, E Koskinen, J Paavilainen
Proceedings of the 22nd International Academic Mindtrek Conference, 49-58, 2018
402018
“Hopefully everything I'm doing has to do with innovation”: Games industry professionals on innovation in 2009
A Kultima, K Alha
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
392010
Building Finnish game jam community through positive social facilitation
A Kultima, K Alha, T Nummenmaa
Proceedings of the 20th international academic mindtrek conference, 433-440, 2016
342016
Mobile gaming
F Mäyrä, K Alha
The Video Game Debate 2, 107-120, 2020
332020
The rise of free-to-play: How the revenue model changed games and playing
K Alha
Tampere University, 2020
322020
Design constraints in game design case: survival mode game jam 2016
A Kultima, K Alha, T Nummenmaa
Proceedings of the international conference on game jams, hackathons, and …, 2016
322016
Review of social features in social network games
J Paavilainen, K Alha, H Korhonen
Proceedings of DiGRA/FDG 2016 Conference, 2016
312016
Domain-specific playability problems in social network games
J Paavilainen, K Alha, H Korhonen
International Journal of Arts and Technology 8 (4), 282-306, 2015
262015
Player experiences in location-based games: Memorable moments with Pokémon GO
E Koskinen, D Leorke, K Alha, J Paavilainen
Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, 95-116, 2019
212019
Hybrid Playful Experiences: Playing Between Material and Digital-Hybridex Project, Final Report
H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä
University of Tampere, 2016
212016
Gambling in social networks: Gaming experiences of Finnish online gamblers
J Kinnunen, E Rautio, K Alha, J Paavilainen
Proceedings of Nordic DiGRA 2012 Conference, 2012
182012
Exploring playability of social network games
J Paavilainen, K Alha, H Korhonen
Advances in Computer Entertainment: 9th International Conference, ACE 2012 …, 2012
172012
Heuristic evaluation of playability: Examples from social games research and free-to-play heuristics
J Paavilainen, H Korhonen, E Koskinen, K Alha
Games User Research, 257-280, 2018
162018
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