Seuraa
Sabiha Ghellal
Sabiha Ghellal
Professor of Mobile Media & Game Design at Stuttgart Media University
Vahvistettu sähköpostiosoite verkkotunnuksessa hdm-stuttgart.de - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
A report on the crossmedia game epidemic menace
I Lindt, JAN Ohlenburg, U Pankoke-Babatz, S Ghellal
Computers in Entertainment (CIE) 5 (1), 8-es, 2007
952007
Explain yourself! transparency for positive ux in autonomous driving
T Schneider, J Hois, A Rosenstein, S Ghellal, D Theofanou-Fülbier, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
592021
Designing cross media games
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
552005
Combining multiple gaming interfaces in epidemic menace
I Lindt, J Ohlenburg, U Pankoke-Babatz, W Prinz, S Ghellal
CHI'06 Extended Abstracts on Human Factors in Computing Systems, 213-218, 2006
482006
Increasing the user experience in autonomous driving through different feedback modalities
T Schneider, S Ghellal, S Love, ARS Gerlicher
26th International Conference on Intelligent User Interfaces, 7-10, 2021
222021
The remediation of nosferatu: exploring transmedia experiences
S Ghellal, A Morrison, M Hassenzahl, B Schaufler
Proceedings of the 2014 conference on Designing interactive systems, 617-626, 2014
132014
Interactive movie elements in a pervasive game
S Ghellal, I Lindt
Personal and Ubiquitous Computing 12, 307-315, 2008
132008
Report about the crossmedia game epidemic menace
J Ohlenburg, I Lindt, U Pankoke-Babatz, S Ghellal
proceedings of 3rd International Workshop on Pervasive Gaming Applications …, 2006
112006
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games
L Pfister, S Ghellal
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
102018
Exploring augmented live video streams for remote participation
M Wittkämper, I Lindt, W Broll, J Ohlenburg, J Herling, S Ghellal
CHI'07 extended abstracts on Human factors in computing systems, 1881-1886, 2007
92007
Sony Netservices Gmbh. Combining Multiple Gaming Interfaces in Epidemic Menace
I Lindt, S Birlinghoven, J Ohlenburg, U Pankoke-babatz, W Prinz, ...
CHI 6, 213-218, 0
8
Mobile phones, sub-culture and presence
R McCall, S Ghellal, J Rothauer
62007
Don’t fail me! The Level 5 Autonomous Driving Information Dilemma regarding Transparency and User Experience
T Schneider, J Hois, A Rosenstein, S Metzl, ARS Gerlicher, S Ghellal, ...
Proceedings of the 28th International Conference on Intelligent User …, 2023
42023
The Interpretative Role of an Experiencer: How to Design for Meaningful Transmedia Experiences by Contrasting Ambiguous Vs. Prescribed Qualities
S Ghellal
42017
Transmedia perspectives
S Ghellal, A Wiklund-Engblom, A Morrison, D Obal
Media Convergence Handbook-Vol. 2: Firms and User Perspectives, 309-325, 2016
42016
Exploring mixed reality gaming interfaces
S Ghellal, I Lindt, W Broll, U Pankoke-Babatz, W Prinz
42006
The usage of gamification in language learning apps
A Meier, S Ghellal, A Stiegler
Hochschule der Medien, 2023
12023
The interpretative role of an experiencer
S Ghellal, A Morrison
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
12017
Deliverable D4. 2: Business and Revenue Models
T Söderlund, DM Svahn, SS Ghellal
Integrated Project on Pervasive Gaming, 2005
12005
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
C Retz, A Braun, TJ Klotzbier, S Ghellal, N Schott
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
2023
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Artikkelit 1–20