Kher Hui Ng
Cited by
Cited by
A framework for tangible user interfaces
B Koleva, S Benford, KH Ng, T Rodden
Physical Interaction (PI03) Workshop on Real World User Interfaces, 46-50, 2003
Assembling history
M Fraser, D Stanton, KH Ng, S Benford, C O’Malley, J Bowers, G TaxÚn, ...
ECSCW 2003, 179-198, 2003
A design framework for a home-based stroke rehabilitation system: Identifying the key components
SR Egglestone, L Axelrod, T Nind, R Turk, A Wilkinson, J Burridge, ...
2009 3rd International Conference on Pervasive Computing Technologies forá…, 2009
Introduction of Intelligent Interface to virtual learning environment
KH Ng, R Komiya
Learning through treasure hunting: the role of mobile devices
P Wyeth, H Smith, KH Ng, G Fitzpatrick, R Luckin, K Walker, J Good, ...
Proceedings of the International conference on mobile learning, 27-34, 2008
Understanding food consumption lifecycles using wearable cameras
KH Ng, V Shipp, R Mortier, S Benford, M Flintham, T Rodden
Personal and Ubiquitous Computing 19 (7), 1183-1195, 2015
Augmenting amusement rides with telemetry
B Walker, H Schnńdelbach, SR Egglestone, A Clark, T Orbach, M Wright, ...
Proceedings of the international conference on Advances in computerá…, 2007
Multimedia textbook for virtual education environment
KH Ng, R Komiya
Engineering Science & Education Journal 11 (2), 73-79, 2002
Treasure codes: augmenting learning from physical museum exhibits through treasure hunting
KH Ng, H Huang, C O’malley
Personal and ubiquitous computing 22 (4), 739-750, 2018
A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020
CY Quah, KH Ng
International Journal of Human–Computer Interaction 38 (9), 851-867, 2022
Designing for cultural learning and reflection using IoT serious game approach
H Huang, KH Ng
Personal and Ubiquitous Computing 25 (3), 509-524, 2021
Enhancing reflective learning experiences in museums through interactive installations
H Hai, WH Lo, HH Ng, T Brailsford, C O'Malley
Rethinking Learning in the Digital Age: Making the Learning Sciences Countá…, 2018
A card-based internet of things game ideation tool for museum context
H Huang, KH Ng, B Bedwell, S Benford
Journal of Ambient Intelligence and Humanized Computing 12 (10), 9229-9240, 2021
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
KH Ng, S Benford, B Koleva
CHI'05 Extended Abstracts on Human Factors in Computing Systems, 1981-1984, 2005
Screening test on dyscalculia learners to develop a suitable augmented reality (AR) assistive learning application
K Miundy, HB Zaman, A Nordin, KH Ng
Malaysian Journal of Computer Science, 92-107, 2019
TraceIt: an air tracing reading tool for children with dyslexia
TTL Teh, KH Ng, B Parhizkar
International Visual Informatics Conference, 356-366, 2015
What's cooking: A digital intervention to encourage sustainable food behaviour using mobile and wearable technologies
KH Ng, V Shipp, A Skatova, B Bedwell
Proceedings of the 17th International Conference on Human-Computerá…, 2015
Design of a mobile garden guide based on Artcodes
KH Ng, SP Shaikh
2016 4th International Conference on User Science and Engineering (i-USErá…, 2016
Lecture-based, virtual reality game-based and their combination: which is better for higher education?
MR Sanzana, MOM Abdulrazic, JY Wong, KH Ng, S Ghazy
Journal of Applied Research in Higher Education, 2021
Evaluation of visual based Augmented Reality (AR) learning application (V-ARA-Dculia) for dyscalculia learners
K Miundy, HB Zaman, A Nosrdin, KH Ng
JOIV: International Journal on Informatics Visualization 3 (4), 343-354, 2019
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