Harnessing user values to understand value co-creation and co-destruction in augmented reality mobile games J Elo, J Lintula, T Tuunanen | 4 | 2021 |
Functional and Structural Roles of Data in Service Ecosystems K Pekkala, J Elo, T Tuunanen | | 2023 |
Building Strategic Partnerships for Value Co-Creation: A Conceptual Framework for Digital Service Organizations J Elo, K Pekkala, T Tuunanen, M Salo European Conference on Information Systems, 2023 | | 2023 |
Managing Continuous Digital Service Innovation for Value Co-Creation J Elo, K Pekkala, T Tuunanen Proceedings of the Annual Hawaii International Conference on System Sciences, 2023 | | 2023 |
Exploring the “Why”,“How”, and “What” of Continuous Digital Service Innovation J Elo, K Pekkala, T Tuunanen, J Lumivalo, M Salo Product-Focused Software Process Improvement: 23rd International Conference …, 2022 | | 2022 |
A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games J Elo, J Lumivalo, T Tuunanen Pacific Asia Journal of the Association for Information Systems 14 (5), 2022 | | 2022 |
“The Pokémon that Got Away”: Employing Actor-Network Theory to Unmask the Technology Actor in Cybernized Services J Lumivalo, S Tiilikainen, JM Elo European Conference on Information Systems, 2022 | | 2022 |
Factors Enabling and Hindering Value Co-Creation in Continuous Service Development: A Systematic Literature Review J Elo, J Lumivalo, T Tuunanen, M Salo Proceedings of the Annual Hawaii International Conference on System Sciences, 2022 | | 2022 |
Value co-creation and co-destruction in augmented reality mobile games: the connection of user values to Pokémon GO players’ positive and negative gaming experiences J Elo | | 2020 |