The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. JE Brand, S Knight, J Majewski DIGRA Conf., 2003 | 94 | 2003 |
Theorising video game narrative J Majewski Bond University, 2003 | 91 | 2003 |
Cultural heritage in role-playing video games: A map of approaches J Majewski Furnace 2, 24-36, 2015 | 30 | 2015 |
The Potential for Modding Communities in Cultural Heritage J Majewski The Interactive Past: Archaeology, Heritage, and Video Games, 185-205, 2017 | 18 | 2017 |
The Elder Scrolls V: Skyrim and its audience as a world-building benchmark for Indigenous virtual cultural heritage. J Majewski | 17 | 2018 |
Transmitting and preserving cultural knowledge through Open-World Role-Playing Games J Majewski Role of Higher Education Institutions in Society: Challenges, Tendencies and …, 2014 | 11 | 2014 |
Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077 P Siuda, D Reguła, J Majewski, A Kwapiszewska Games and Culture 19 (5), 650-669, 2024 | 7 | 2024 |
Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games J Majewski, M Mochocki, P Schreiber Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games …, 2023 | 3 | 2023 |
All Smoke, No Fire: The Post-mortem of Conflicts in the'Walking Simulator'Genre J Majewski, P Siuda Representing Conflicts in Games, 226-240, 2022 | 3 | 2022 |
The voice of authority? Lore management strategies in Kingdom Come: Deliverance J Majewski Homo Ludens 15 (1), 141-154, 2022 | 3 | 2022 |
Oldest Culture, Newest Medium: What Emerges from the Clash? J Majewski | 3 | 2016 |
The Elder Scrolls: Pen & paper goes digital J Majewski R. Mejia, J. Banks, & A. Adams (Eds.) 100, 52-54, 2017 | 2 | 2017 |
Gaming and Gamers in Times of Pandemic P Siuda, K Chmielewski, J Majewski Bloomsbury Publishing, 2024 | 1 | 2024 |
When the Virtual Office Became Reality: Digital Game Development During and After the Lockdown J Majewski Gaming and Gamers in Times of Pandemic, 111-127, 2024 | 1 | 2024 |
Playing with intangible heritage J Majewski Safeguarding Intangible Heritage: Practices and Politics, 2018 | 1 | 2018 |
Wing Commander J Majewski, S Knight 100 greatest video game franchises, 204-205, 2017 | 1 | 2017 |
Representations of ALANA in computer and video games JE Brand, J Majewski, SJ Knight | 1 | 2006 |
Historical settings as transmedia universes M Mochocki, P Schreiber, J Majewski The storyworlds of the American Old West and Polish-Lithuanian Commonwealth …, 0 | 1 | |
The Heritage of Polish–Lithuanian Commonwealth in Polish Video Games J Majewski, M Mochocki, P Schreiber Central and Eastern European Histories and Heritages in Video Games, 35-54, 2025 | | 2025 |
Brewing Happiness Design Aspects of Coffee Representation in Cozy Games K Chmielewski, J Majewski Replay. The Polish Journal of Game Studies, 2024 | | 2024 |