Seuraa
Jakub Majewski
Jakub Majewski
Vahvistettu sähköpostiosoite verkkotunnuksessa bond.edu.au - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives.
JE Brand, S Knight, J Majewski
DIGRA Conf., 2003
942003
Theorising video game narrative
J Majewski
Bond University, 2003
912003
Cultural heritage in role-playing video games: A map of approaches
J Majewski
Furnace 2, 24-36, 2015
302015
The Potential for Modding Communities in Cultural Heritage
J Majewski
The Interactive Past: Archaeology, Heritage, and Video Games, 185-205, 2017
182017
The Elder Scrolls V: Skyrim and its audience as a world-building benchmark for Indigenous virtual cultural heritage.
J Majewski
172018
Transmitting and preserving cultural knowledge through Open-World Role-Playing Games
J Majewski
Role of Higher Education Institutions in Society: Challenges, Tendencies and …, 2014
112014
Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077
P Siuda, D Reguła, J Majewski, A Kwapiszewska
Games and Culture 19 (5), 650-669, 2024
72024
Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games
J Majewski, M Mochocki, P Schreiber
Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games …, 2023
32023
All Smoke, No Fire: The Post-mortem of Conflicts in the'Walking Simulator'Genre
J Majewski, P Siuda
Representing Conflicts in Games, 226-240, 2022
32022
The voice of authority? Lore management strategies in Kingdom Come: Deliverance
J Majewski
Homo Ludens 15 (1), 141-154, 2022
32022
Oldest Culture, Newest Medium: What Emerges from the Clash?
J Majewski
32016
The Elder Scrolls: Pen & paper goes digital
J Majewski
R. Mejia, J. Banks, & A. Adams (Eds.) 100, 52-54, 2017
22017
Gaming and Gamers in Times of Pandemic
P Siuda, K Chmielewski, J Majewski
Bloomsbury Publishing, 2024
12024
When the Virtual Office Became Reality: Digital Game Development During and After the Lockdown
J Majewski
Gaming and Gamers in Times of Pandemic, 111-127, 2024
12024
Playing with intangible heritage
J Majewski
Safeguarding Intangible Heritage: Practices and Politics, 2018
12018
Wing Commander
J Majewski, S Knight
100 greatest video game franchises, 204-205, 2017
12017
Representations of ALANA in computer and video games
JE Brand, J Majewski, SJ Knight
12006
Historical settings as transmedia universes
M Mochocki, P Schreiber, J Majewski
The storyworlds of the American Old West and Polish-Lithuanian Commonwealth …, 0
1
The Heritage of Polish–Lithuanian Commonwealth in Polish Video Games
J Majewski, M Mochocki, P Schreiber
Central and Eastern European Histories and Heritages in Video Games, 35-54, 2025
2025
Brewing Happiness Design Aspects of Coffee Representation in Cozy Games
K Chmielewski, J Majewski
Replay. The Polish Journal of Game Studies, 2024
2024
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20