Designing games as playable concepts: Five design values for tiny embedded educational games A Kultima, C Lassheikki, S Park, T Kauppinen Proceedings of DiGRA 2020 conference, the Digital Games Research Association …, 2020 | 4 | 2020 |
Migrated/ing game work: A case study of Korean game expats in Finland S Park GamiFIN Conference 2021 (GamiFIN 2021), 2021 | 1 | 2021 |
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables B Kordyaka, J Krath, S Park, H Wesseloh, S Laato 55th Hawaii International Conference on System Sciences (HICSS), 2022 | | 2022 |
Understanding Immigrant/Expatriate Game Developers S Park Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | | 2021 |
Expert-Driven (Online) Game Jams for (Game) Design Education A Kultima, S Park, V Kankainen, R Aurava, L Piispanen, T Kauppinen Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021 | | 2021 |
Playable (Research) Concepts Workshop: Translating your topics into tiny games A Kultima, C Lassheikki, S Park Proceedings of the 23rd International Conference on Academic Mindtrek, 165-167, 2020 | | 2020 |
Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game museums in Finland and South Korea S Park | | 2019 |
Display the Play but Playful: Investigating the Word ‘Game’and the New Role of Lifelong Learning in Digital Era S Park Research in Arts and Education 2019 (2), 1343-1344, 2019 | | 2019 |