Solip Park
Solip Park
Doctoral student, Aalto University School of Arts, Design and Architecture
Verified email at - Homepage
Cited by
Cited by
Designing games as playable concepts: five design values for tiny embedded educational games
A Kultima, C Lassheikki, S Park, T Kauppinen
Proceedings of the 2020 DiGRA International Conference: Play Everywhere …, 2020
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
B Kordyaka, S Park, J Krath, S Laato
ACM Transactions on Social Computing, 2023
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables
B Kordyaka, J Krath, S Park, H Wesseloh, S Laato
55th Hawaii International Conference on System Sciences (HICSS), 2022
Migrated/ing game work: A case study of Korean game expats in Finland
S Park
GamiFIN Conference 2021 (GamiFIN 2021), 2021
Move to Design: Tactics and challenges of playful movement-based interaction designers’ experiences during the Covid-19 pandemic
S Park, P Hämäläinen, A Kultima, L Turmo Vidal, E MáRquez Segura, ...
Proceedings of the 17th International Conference on the Foundations of …, 2022
The History of Quantum Games
L Piispanen, E Morrell, S Park, M Pfaffhauser, A Kultima
arXiv preprint arXiv:2309.01525, 2023
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
S Park, A Kultima, MJ Lehtonen, J Krath
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-14, 2022
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism
B Kordyaka, J Krath, S Laato, S Park, K Jahn, B Niehaves
Understanding Immigrant/Expatriate Game Developers
S Park
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
Expert-Driven (Online) Game Jams for (Game) Design Education
A Kultima, S Park, V Kankainen, R Aurava, L Piispanen, T Kauppinen
Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting
S Park, A Kultima, K Ono, B Choi
International Conference on Game Jams, Hackathons and Game Creation Events, 1-9, 2023
Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism
S Park, N Ballou, M Denoo, E Grosemans, E Petrovskaya, Y Jin, LY Xiao
DiGRA'23 - Extended Abstracts on the 2023 DiGRA International Conference, 2023
To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity
S Park
DiGRA'23 - Proceedings of the 2023 DiGRA International Conference, 2023
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
J Krath, ACT Klock, B Morschheuser, NZ Legaki, S Park, ...
7th International GamiFIN Conference 2023 (GamiFIN 2023), 2023
Migrated/ing game work
S Park
Aalto University, 2021
Playable (Research) Concepts Workshop: Translating your topics into tiny games
A Kultima, C Lassheikki, S Park
Proceedings of the 23rd International Conference on Academic Mindtrek, 165-167, 2020
Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game museums in Finland and South Korea
S Park
Display the Play but Playful: Investigating the Word ‘Game’and the New Role of Lifelong Learning in Digital Era
S Park
Research in Arts and Education 2019 (2), 1343-1344, 2019
Display the gameplay but playfully
S Park
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