Digital game dynamics preferences and player types J Vahlo, JK Kaakinen, SK Holm, A Koponen Journal of Computer-Mediated Communication 22 (2), 88-103, 2017 | 63 | 2017 |
Validating gameplay activity inventory (GAIN) for modeling player profiles J Vahlo, J Smed, A Koponen User Modeling and User-Adapted Interaction 28 (4), 425-453, 2018 | 15 | 2018 |
Five-factor inventory of intrinsic motivations to gameplay (IMG) J Vahlo, J Hamari Proceedings of the 52nd Hawaii International Conference on System Sciences …, 2019 | 13 | 2019 |
Turku on Fire. The Application of the City of Turku for the European Capital of Culture 2011 N Helander, S Innilä, M Jokinen, J Talve City of Turku, Turku, 2006 | 13 | 2006 |
In gameplay: the invariant structures and varieties of the video game gameplay experience J Vahlo University of Turku, Turku, 2018 | 11 | 2018 |
An enactive account of the autonomy of videogame gameplay J Vahlo Game Studies 17 (1), 2017 | 9 | 2017 |
View, play and pay?–The relationship between consumption of gaming video content and video game playing and buying M Törhönen, M Sjöblom, J Vahlo, J Hamari Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020 | 8 | 2020 |
Player Personas and Game Choice. J Vahlo, A Koponen Encyclopedia of Computer Graphics and Games, 2019 | 7 | 2019 |
Digital gaming for improving the functioning of people with traumatic brain injury: protocol of a feasibility study M Välimäki, J Korkeila, K Kauppi, JK Kaakinen, S Holm, J Vahlo, ... JMIR research protocols 5 (1), e6, 2016 | 7 | 2016 |
Vitsi tutkimuskohteena J Virtanen Elore 1, 10, 2003 | 6 | 2003 |
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study M Välimäki, K Mishina, JK Kaakinen, SK Holm, J Vahlo, M Kirjonen, ... Journal of medical Internet research 20 (3), e77, 2018 | 5 | 2018 |
Kulttuurisuunnittelua tulevaisuuden kulttuuripääkaupungeissa? J Vahlo http://www. yss. fi/, 2015 | 3 | 2015 |
Designing Prototype Player Personas from a Game Preference Survey J Salminen, J Vahlo, A Koponen, SG Jung, SA Chowdhury, BJ Jansen Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 2 | 2020 |
Tasavallan core-gamer: videopelaamisen piirteet Suomessa, Kanadassa ja Japanissa VM Karhulahti, J Vahlo, A Koponen Teoksessa Koskimaa, R., Arjoranta, J., Friman, U., Mäyrä, F., Sotamaa, O …, 2018 | 2 | 2018 |
Huumori tekstin ja kokemuksen risteyksessä–Huvittavuuden prosessin systeemiteoreettisia suuntaviivoja J Talve Elore 12 (2), 2005 | 2 | 2005 |
Challenge types in gaming validation of video game challenge inventory (CHA) J Vahlo, VM Karhulahti International Journal of Human-Computer Studies 143, 102473, 2020 | 1 | 2020 |
Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting M Viljanen, J Vahlo, A Koponen, T Pahikkala arXiv preprint arXiv:2009.08947, 2020 | 1 | 2020 |
Management Myopia and Project Management–Insiders vs Outsiders T Eriksson, J Vahlo, T Rissanen, A Koponen ISPIM Innovation Symposium, 1-9, 2018 | 1 | 2018 |
Driven, Imaginative, and Casual Game Experiences J Vahlo, A Koponen Game User Experience And Player-Centered Design, 207-229, 2020 | | 2020 |
Challenge Types in Videogame play J Vahlo, VM Karhulahti | | 2019 |