Tapani N. Joelsson (f. Liukkonen)
Tapani N. Joelsson (f. Liukkonen)
Vahvistettu sähköpostiosoite verkkotunnuksessa utu.fi - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
462014
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th International Conference on Human-Computer …, 2018
212018
Impact of serious games on health and well-being of elderly: a systematic review
TTH Nguyen, D Ishmatova, T Tapanainen, TN Liukkonen, N Katajapuu, ...
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
212017
Human Reaction Times as a Response to Delays in Control Systems-Notes in vehicular context
T Liukkonen
Retrieved from http://www. measurepolis. fi/alma/ALMA% 20Human% 20Reaction …, 2009
11*2009
VIPROSA–game-like tool for visual process simulation and analysis
TN Liukkonen
Design and Use of Serious Games, 185-206, 2009
112009
When Japanese elderly people play a Finnish physical exercise game: a usability study
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 131-152, 2016
102016
To what extent usability truly matters? A study on usability requirements in call-for-tenders of software systems issued by public authorities
T Lehtonen, J Kumpulainen, TN Liukkonen, T Jokela
Proceedings of the 6th Nordic Conference on Human-Computer Interaction …, 2010
92010
MOTION TRACKING EXERGAMES FOR ELDERLY USERS.
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
IADIS International Journal on Computer Science & Information Systems 10 (2), 2015
52015
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
A Pyae, T Joelsson, T Saarenpää, L Mika, C Kattimeri, P Pitkäkangas, ...
Int J Serious Games 4 (4), 37-52, 2017
42017
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise
A Pyae, TN Liukkonen, L M., C Kattimeri, J Smed
Gerontechnology 16 (2), 65-80, 2017
4*2017
Gamified solutions in healthcare-testing rehabilitation games in Finland and Asia
M Luimula, C Kattimeri, N Katajapuu, P Pitkäkangas, H Malmivirta, A Pyae, ...
Acta Technica Jaurinensis 10 (1), 35-49, 2017
42017
Investigating the Finnish elderly people’s attitudes and motivation towards digital game-based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
32017
Linking Digital Game-Playing Motivations to Food Consumption
HT Luomala, J Sihvonen, H Syrjälä, T Mäkilä, K Könnölä, TN Liukkonen, ...
Proceedings of the 1st International GamiFIN Conference 1, 2017
22017
Perceptions of the Elderly Users of Motion Tracking Exergames
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
Proceedings of the IADIS International Conference Game and Entertainment …, 2015
22015
Työelämälähtöiset osaamiskokonaisuudet avointen korkeakoulujen yhteistyönä: toimintamalli ja työkirja
M Karjalainen, M Korva, T Pintilä, K Sahlman
Jyväskylän ammattikorkeakoulu, 2018
12018
Life in Finland-Gamifying Integration Material Through an Interactive Novel
H Ahtosalo, T Heinonen, E Pulli, T Liukkonen, G Mauffrey
Proceedings of the 1st International GamiFIN Conference 1, 2017
12017
Mobiilipelien menestystekijät
I Rantanen, TN Liukkonen, S Hyrynsalmi, J Smed
Pelitutkimuksen vuosikirja, 133-144, 2015
12015
Applying Serious Gaming to Business Process Management with VIPROSA
T Liukkonen
IADIS International Conference Gaming 2008 (part of MCCSIS 2008), 128-132, 2008
12008
Gamified package: Consumer insights into multidimensional brand engagement
H Syrjälä, H Kauppinen-Räisänen, HT Luomala, TN Joelsson, K Könnölä, ...
Journal of Business Research, 2019
2019
Bittivainajien pikselikalmistot–hautaamisen ja suremisen rooli digitaalisissa peleissä
T Joelsson, M Reunanen
PELITUTKIMUKSEN VUOSIKIRJA 2019, 3, 2019
2019
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20