Ethnography and virtual worlds: A handbook of method TL Taylor, T Boellstorff, B Nardi, C Pearce Princeton university press, 2013 | 2048 | 2013 |
Communities of play: Emergent cultures in multiplayer games and virtual worlds C Pearce MIT press, 2011 | 826 | 2011 |
Towards a game theory of game C Pearce First person: New media as story, performance, and game 1, 143-153, 2004 | 374 | 2004 |
The Hegemony of Play. J Fron, T Fullerton, JF Morie, C Pearce DiGRA Conference, 2007 | 324 | 2007 |
Productive play: Game culture from the bottom up C Pearce Games and Culture 1 (1), 17-24, 2006 | 247 | 2006 |
The truth about baby boomer gamers: A study of over-forty computer game players C Pearce Games and Culture 3 (2), 142-174, 2008 | 223 | 2008 |
Artemesia.(2009) C Pearce Communities of play: Emergent cultures in multiplayer games and virtual worlds, 0 | 197 | |
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. C Pearce DiGRA Conference, 2005 | 125 | 2005 |
Playing dress-up: Costumes, roleplay and imagination J Fron, T Fullerton, JF Morie, C Pearce Philosophy of computer games, 24-27, 2007 | 110 | 2007 |
An empirical study of cognition and theatrical improvisation B Magerko, W Manzoul, M Riedl, A Baumer, D Fuller, K Luther, C Pearce Proceedings of the seventh ACM conference on Creativity and cognition, 117-126, 2009 | 105 | 2009 |
Sims, BattleBots, Cellular Automata God and Go. A Conversation with Will Wright C Pearce Game Studies 2 (1), 2002 | 95 | 2002 |
Emergent authorship: the next interactive revolution C Pearce Computers & graphics 26 (1), 21-29, 2002 | 95 | 2002 |
Artemesia.(2009). Communities of play: Emergent cultures in multiplayer games and virtual worlds C Pearce Cambridge, MA: MIT Press, 0 | 91 | |
Getting girls into the game: Toward a virtuous cycle T Fullerton, J Fron, C Pearce, J Morie | 84 | 2008 |
Gender, age, and digital games in the domestic context A Harvey, C Pearce Routledge, 2015 | 74 | 2015 |
Games as art: The aesthetics of play C Pearce Visible Language 40 (1), 66, 2006 | 73 | 2006 |
Communities of play C Pearce Emergent cultures in multiplayer games and, 2009 | 71 | 2009 |
Narrative environments C Pearce Space Time Play, 200-205, 2007 | 66 | 2007 |
Story as play space: Narrative in games C Pearce Game on: the history and culture of videogames, 112-19, 2002 | 62 | 2002 |
Sustainable play: Toward a new games movement for the digital age C Pearce, T Fullerton, J Fron, JF Morie Games and Culture 2 (3), 261-278, 2007 | 57 | 2007 |