Brendan Keogh
Nimike
Viittaukset
Viittaukset
Vuosi
A play of bodies: How we perceive videogames
B Keogh
MIT Press, 2018
1292018
Across worlds and bodies: Criticism in the age of video games
B Keogh
Journal of Games Criticism 1 (1), 1-26, 2014
1092014
Killing is Harmless: A Critical Reading of Spec Ops: The Line
B Keogh
Stolen Projects, 2012
57*2012
Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone
B Keogh
Mobile Media & Communication 5 (1), 38-41, 2017
422017
Between Triple-A, Indie, Casual, and DIY: Sites of Tension in the Videogames Cultural Industries
B Keogh
The Routledge companion to the cultural industries, 152-162, 2015
402015
From aggressively formalised to intensely in/formalised: Accounting for a wider range of videogame development practices
B Keogh
Creative Industries Journal 12 (1), 14-33, 2019
382019
Just making things and being alive about it: The queer games scene. Polygon
B Keogh
32*2013
Spec Ops: The line's conventional subversion of the military shooter
B Keogh
Proceedings of DiGRA 2013: DeFragging Game Studies, 1-17, 2013
312013
The Unity game engine and the circuits of cultural software
B Nicoll, B Keogh
The Unity game engine and the circuits of cultural software, 1-21, 2019
302019
Waiting to play: The labour of background games
B Keogh, I Richardson
European Journal of Cultural Studies 21 (1), 13-25, 2018
282018
When game over means game over: using permanent death to craft living stories in Minecraft
B Keogh
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
282013
Assessment of mobile health apps using built-in smartphone sensors for diagnosis and treatment: Systematic survey of apps listed in international curated health app libraries
C Baxter, JA Carroll, B Keogh, C Vandelanotte
JMIR mHealth and uHealth 8 (2), e16741, 2020
242020
Paying Attention to Angry Birds: Rearticulating Hybrid Worlds and Embodied Play through Casual iPhone Games
B Keogh
The Routledge Companion of Mobile Media, 267-275, 2014
202014
The cultural field of video game production in Australia
B Keogh
Games and Culture 16 (1), 116-135, 2021
182021
A Play of Bodies: a phenomenology of videogame experience
B Keogh
PhD diss., RMIT University, 2015
182015
Playing for fun, training for war: Can popular claims about recreational video gaming and military simulations be reconciled?
R Sparrow, R Harrison, J Oakley, B Keogh
Games and culture 13 (2), 174-192, 2018
152018
“Game over, man. Game over”: looking at the Alien in film and videogames
B Keogh, D Jayemanne
Arts 7 (3), 43, 2018
132018
Mobile media matters: The ethnography and phenomenology of itinerant interfaces
I Richardson, B Keogh
The Routledge companion to digital ethnography, 237-246, 2017
102017
Hackers and cyborgs: Binary Domain and two formative videogame technicities
B Keogh
2015 Digital Games Research Association International Conference, DiGRA 2015 …, 2015
92015
Cybernetic memory and the construction of the posthuman self in videogame play
B Keogh
Design, Mediation, and the Posthuman, Lexington Books, Lanham, United …, 2014
92014
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20