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Simon Niedenthal
Simon Niedenthal
Associate Professor of Interaction Design, Malmö University
Vahvistettu sähköpostiosoite verkkotunnuksessa mau.se
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What we talk about when we talk about game aesthetics
S Niedenthal
Digital Games Research Association (DiGRA), London, UK (2009), 2009
1422009
Lighting in digital game worlds: Effects on affect and play performance
I Knez, S Niedenthal
CyberPsychology & Behavior 11 (2), 129-137, 2008
902008
Dynamic lighting for tension in games
MS El-Nasr, S Niedenthal, I Knez, P Almeida, J Zupko
Game Studies 7 (1), 2007
712007
Assassin's creed: A multi-cultural read
M Seif El-Nasr, M Al-Saati, S Niedenthal, D Milam
Loading... 2 (3), 2008
672008
Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2
S Niedenthal
Horror video games: Essays on the fusion of fear and play, 168-180, 2009
572009
Beyond smell-o-vision: Possibilities for smell-based digital media
JK Olofsson, S Niedenthal, M Ehrndal, M Zakrzewska, A Wartel, ...
Simulation & Gaming 48 (4), 455-479, 2017
382017
A handheld olfactory display for smell-enabled VR games
S Niedenthal, P Lundén, M Ehrndal, JK Olofsson
2019 IEEE international symposium on olfaction and electronic nose (ISOEN), 1-4, 2019
332019
“Glamourized houses”: Neutra, photography, and the Kaufmann house
S Niedenthal
Journal of Architectural Education 47 (2), 101-112, 1993
311993
Shadowplay: simulated illumination in game worlds
S Niedenthal
Peter Lang Publishing Group, 2007
272007
A graspable olfactory display for virtual reality
S Niedenthal, W Fredborg, P Lundén, M Ehrndal, JK Olofsson
International journal of human-computer studies 169, 102928, 2023
222023
Skin games: Fragrant play, scented media and the stench of digital games
S Niedenthal
Eludamos: Journal for Computer Game Culture 6 (1), 101-131, 2012
212012
Complicated shadows: The aesthetic significance of simulated illumination in digital games
S Niedenthal
Blekinge Institute of Technology, 2008
212008
Opening the digital box for design work: supporting performative interactions, using inspirational materials and configuring of place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ...
The disappearing computer: interaction design, system infrastructures and …, 2007
182007
Learning from the Cornell box
S Niedenthal
Leonardo 35 (3), 249-254, 2002
152002
Real-time sweetspot: The multiple meanings of game company playtests
S Niedenthal
Digital Games Research Association (DiGRA), Tokyo, Japan (2007), 2007
82007
A method for computerized olfactory assessment and training outside of laboratory or clinical settings
S Niedenthal, J Nilsson, T Jernsäther, D Cuartielles, M Larsson, ...
i-Perception 12 (3), 20416695211023953, 2021
52021
Color
S Niedenthal
The Routledge Companion to Video Game Studies, 67-73, 2014
32014
The sense of lighting inside game worlds. Myth and meaning in gameplay and game mechanics
M Fernández, S Niedenthal, M Armenteros
Mitgutsch, K., Huber, S.; Wagner, M, 57-69, 2013
32013
Indoor fireworks: The pleasures of digital game pyrotechnics
S Niedenthal
Eludamos: Journal for Computer Game Culture 4 (1), 69-83, 2010
32010
Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces
J Brooks, A Bahremand, P Lopes, C Spackman, J Amores Fernandez, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
22023
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Artikkelit 1–20