Dennis L. Kappen
Dennis L. Kappen
PhD - Computer Science; Gamification Researcher, Consultant; Humber College, Toronto
Vahvistettu sähköpostiosoite verkkotunnuksessa humber.ca - Kotisivu
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The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications
DL Kappen, LE Nacke
Gamification 2013, 2013
1002013
Water pitcher
PM Doritty, DL Kappen, E D'Amario Jr
US Patent App. 29/101,665, 1999
921999
Older Adults’ Physical Activity and Exergames: A Systematic Review
DL Kappen, P Mirza-Babaei, LE Nacke
International Journal of Human–Computer Interaction 2 (1), 1-28, 2018
672018
Water pitcher
R Coulson, I Gvozdek, DL Kappen
US Patent App. 29/089,660, 2000
592000
Heuristic evaluation for gameful design
GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
482016
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke
International Journal of Human-Computer Studies 127, 81-94, 2019
402019
Design Strategies for Gamified Physical Activity Applications for Older Adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
Proceedings of the Annual Hawaii International Conference on System Sciences …, 2016
392016
Gamification through the Application of Motivational Affordances for Physical Activity Technology
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2017
362017
Telephone handset
MR Bloomberg, HE Ozolins, A Castagna, DL Kappen
US Patent App. 29/154,402, 2004
282004
Engaged by Boos and Cheers: The Effect of Co-located Game Audiences on Social Player Experience
DL Kappen, P Mirza-Babaei, J Johannsmeier, D Buckstein, J Robb, ...
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
262014
Gamified and persuasive systems as behavior change agents for health and wellness
DL Kappen, R Orji
XRDS: Crossroads, The ACM Magazine for Students 24 (1), 52-55, 2017
252017
EEG-based assessment of video and in-game learning
RR Wehbe, DL Kappen, D Rojas, M Klauser, B Kapralos, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 667-672, 2013
252013
Gamification of Older Adults’ Physical Activity: An Eight-Week Study
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the Annual Hawaii International Conference on System Sciences-51, 2018
232018
How multidisciplinary is gamification research? Results from a scoping review
N O'Donnell, DL Kappen, Z Fitz-Walter, S Deterding, LE Nacke, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
202017
Exploring Social Interaction in Co-located multiplayer games
DL Kappen, J Gregory, D Stepchenko, RR Wehbe, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1119-1124, 2013
162013
Gameful design heuristics: a gamification inspection tool
GF Tondello, DL Kappen, M Ganaba, LE Nacke
International Conference on Human-Computer Interaction, 224-244, 2019
122019
Deconstructing ‘Gamified’Task-Management Applications
DL Kappen, J Johannsmeier, LE Nacke
Gamification 2013, 2013
122013
CLEVER: Gamification and enterprise knowledge learning
D Elm, DL Kappen, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
92016
Telephone handset
MR Bloomberg, HE Ozolins, A Castagna, DL Kappen
US Patent App. 29/154,401, 2004
92004
CLEVER: A trivia and strategy game for enterprise knowledge learning
D Elm, GF Tondello, DL Kappen, M Ganaba, M Stocco, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
72016
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Artikkelit 1–20