Tuomas Mäkilä
Tuomas Mäkilä
Senior Reseach Fellow, Technology Research Center, University of Turku
Verified email at utu.fi
Cited by
Cited by
App store, marketplace, play! an analysis of multi-homing in mobile software ecosystems
S Hyrynsalmi, T Mäkilä, A Järvi, A Suominen, M Seppänen, T Knuutila
Jansen, Slinger, 59-72, 2012
How to define software-as-a-service–an empirical study of finnish saas providers
T Mäkilä, A Järvi, M Rönkkö, J Nissilä
International Conference of Software Business, 115-124, 2010
Agile methods for embedded systems development-a literature review and a mapping study
M Kaisti, V Rantala, T Mujunen, S Hyrynsalmi, K Könnölä, T Mäkilä, ...
EURASIP Journal on Embedded Systems 2013 (1), 1-16, 2013
Agile methods in embedded system development: Multiple-case study of three industrial cases
K Könnölä, S Suomi, T Mäkilä, T Jokela, V Rantala, T Lehtonen
Journal of systems and software 118, 134-150, 2016
Virtual to virtuous money: A virtue ethics perspective on video game business logic
OI Heimo, JT Harviainen, KK Kimppa, T Mäkilä
Journal of Business Ethics 153 (1), 95-103, 2018
Revenue models of application developers in android market ecosystem
S Hyrynsalmi, A Suominen, T Mäkilä, A Järvi, T Knuutila
International Conference of Software Business, 209-222, 2012
Agile principles in the embedded system development
M Kaisti, T Mujunen, T Mäkilä, V Rantala, T Lehtonen
International Conference on Agile Software Development, 16-31, 2014
Observations on modeling software processes with SPEM process components
A Järvi, T Mäkilä
Proceedings of The 9th Symposium on Programming Languages and Software Tools, 2005
Examining user experience in an augmented reality adventure game: Case Luostarinmäki Handicrafts Museum
K Seppälä, OI Heimo, T Korkalainen, J Pääkylä, J Latvala, S Helle, ...
IFIP International Conference on Human Choice and Computers, 257-276, 2016
A Järvi, J Karttunen, T Mäkilä, J Ipatti
Turun Yliopisto/Tekes. Turku: Painosalama Oy, 2011
The Luostarinmäki adventure–an augmented reality game in an open-air museum
L Viinikkala, OI Heimo, T Korkalainen, T Mäkilä, S Helle, V Pönni, ...
Engaging SpacES 231, 2014
Changing role of SPI–opportunities and challenges of process modeling
A Järvi, T Mäkilä, H Hakonen
European Conference on Software Process Improvement, 135-146, 2006
Game Development Accelerator-Initial Design and Research Approach.
A Järvi, T Mäkilä, S Hyrynsalmi
IW-LCSP@ ICSOB, 47-58, 2013
The emerging mobile ecosystems: An introductory analysis of Android Market
S Hyrynsalmi, A Suominen, T Mäkilä, T Knuutila
Proceedings the 21st International Conference on Management of Technology …, 2012
Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland
L Viinikkala, L Yli-Seppälä, OI Heimo, S Helle, L Härkänen, S Jokela, ...
2016 22nd International Conference on Virtual System & Multimedia (VSMM), 1-9, 2016
Motion tracking exergames for elderly users.
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
IADIS International Journal on Computer Science & Information Systems 10 (2), 2015
The Futuristic History project: recreating history with augmented reality solutions
T Mäkilä, S Helle, L Viinikkala, T Lehtonen, JP Arimaa, O Heimo, V Pönni
Beyond Control–The Collaborative Museum and Its Challenges. Proceedings of …, 2013
Three approaches towards teaching game production
T Mäkilä, H Hakonen, J Smed, A Best
Design and Use of Serious Games, 3-18, 2009
Developer driven approach to situational method engineering
A Järvi, H Hakonen, T Mäkilä
Working Conference on Method Engineering, 94-99, 2007
Spemmet–A Tool for Modeling Software Processes with SPEM
T Mäkilä, A Järvi
Proceedings of the 9th International Conference on Information Systems …, 2006
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