Joseph Macey
Joseph Macey
Researcher, University of Tampere
Verified email at tuni.fi
Title
Cited by
Cited by
Year
Investigating relationships between video gaming, spectating esports, and gambling
J Macey, J Hamari
Computers in Human Behavior 80, 344-353, 2018
572018
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
532017
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
J Macey, J Hamari
New Media & Society 21 (1), 20-41, 2019
502019
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
182019
Comment on the global gaming industry’s statement on ICD-11 gaming disorder: A corporate strategy to disregard harm and deflect social responsibility?
D King, A Melzer, Gaming Industry Response Consortium
Addiction, 2018
182018
Content structure is king
M Sjblom, M Trhnen, J Hamari, J Macey
Computers in Human Behavior 73 (C), 161-171, 2017
72017
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
42018
The Convergence of Gaming and Gambling
J Macey
Verkkojulkaisu: https://www. tut. fi/Gamification/2017/12/10/the-convergence …, 2017
22017
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-, 2020
12020
Online Abuse and Age in Dota 2
T Mattinen, J Macey
Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018
12018
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
J Macey, B Abarbanel, J Hamari
New Media & Society, 1461444820908510, 2020
2020
The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?
CS Deterding, F Karlsen, J Macey, TE Mortensen, H Wardle, D Zendle
DiGRA'20-Abstract: Proceedings of the 2020 DiGRA International Conference, 2020
2020
Digital athletics in analogue stadiums Comparing gratifications for engagement between live attendance and online esports spectating
M Sjoblom, J Macey, J Hamari
INTERNET RESEARCH, 2019
2019
The ingredients of Twitch streaming
M Sjöblom, M Törhönen, J Hamari, J Macey
PERGAMON-ELSEVIER SCIENCE LTD, 2019
2019
VGO, NFT, OMG! Commentary on continued developments in skins wagering
B Abarbanel, J Macey
Gaming Law Review 23 (1), 23-25, 2019
2019
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
M Sjöblom, J Macey, J Hamari
Internet Research, 2019
2019
The Games We Play: Relationships between game genre, business model and loot box opening
J Macey, J Hamari
CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019
2019
Toxic Behaviour and Age in the Online Game Dota 2
T Mattinen, J Macey
2018
A game of skill?: Miscognitions and problematic behaviour in video game players who gamble
J Macey, J Hamari
Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018, 2018
2018
Heuristics for evaluating video games: A two-tier set incorporating universal and genre-specific elements
J Macey
2016
The system can't perform the operation now. Try again later.
Articles 1–20