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Joseph Macey
Joseph Macey
Postdoctoral Researcher, Centre of Excellence in Game Culture Studies, University of Turku
Verified email at tuni.fi
Title
Cited by
Cited by
Year
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
J Macey, J Hamari
New Media & Society 21 (1), 20-41, 2019
2742019
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
2442017
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
2362019
Investigating relationships between video gaming, spectating esports, and gambling
J Macey, J Hamari
Computers in Human Behavior 80, 344-353, 2018
2212018
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujić, M Salminen, J Macey, J Hamari
Internet Research 30 (5), 1407-1425, 2020
1082020
Does esports spectating influence game consumption?
J Macey, V Tyrväinen, H Pirkkalainen, J Hamari
Behaviour and Information Technology, 2020
842020
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
M Sjöblom, J Macey, J Hamari
Internet Research 30 (3), 713-735, 2019
622019
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
J Macey, B Abarbanel, J Hamari
New Media & Society 23 (6), 1481-1505, 2020
532020
Comment on the global gaming industry's statement on ICD‐11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?
DL King, Gaming Industry Response Consortium
Addiction 113 (11), 2145-1246, 2018
502018
Gamblification: A definition
J Macey, J Hamari
New Media & Society, 14614448221083903, 2022
372022
Current issues of sustainability in esports
AG Nyström, B McCauley, J Macey, TM Scholz, N Besombes, J Cestino, ...
International Journal of Esports 1 (1), 2022
352022
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-, 2020
312020
VGO, NFT, OMG! Commentary on continued developments in skins wagering
B Abarbanel, J Macey
Gaming Law Review 23 (1), 23-25, 2019
252019
The Games We Play: Relationships between game genre, business model and loot box opening
J Macey, J Hamari
CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019
232019
Online abuse and age in Dota 2
T Mattinen, J Macey
Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018
232018
Liking the game: How can spectating motivations influence social media usage at live esports events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th international conference on social media and society …, 2018
222018
The Talk of the Town: Community Perspectives on Loot Boxes
J Macey, M Bujić
Modes of Esports Engagement in Overwatch, 199-223, 2022
202022
The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
J Macey, J Kinnunen
International gambling studies 20 (3), 414-435, 2020
182020
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
B Abarbanel, J Macey, J Hamari, R Melton
Journal of Emerging Sport Studies 3, 2020
142020
Esports: Final Report
M Sjöblom, J Hamari, H Jylhä, J Macey, M Törhönen
Tampere University, 2019
12*2019
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