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Simon Richir
Simon Richir
Professor at Arts et Metiers Paristech, Angers-Laval
Verified email at ensam.eu - Homepage
Title
Cited by
Cited by
Year
First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users
G Gorisse, O Christmann, EA Amato, S Richir
Frontiers in Robotics and AI 4, 33, 2017
2442017
Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
L Dominjon, A Lécuyer, JM Burkhardt, P Richard, S Richir
IEEE Proceedings. VR 2005. Virtual Reality, 2005., 19-25, 2005
2172005
Proposition and validation of a questionnaire to measure the user experience in immersive virtual environments
K Tcha-Tokey, O Christmann, E Loup-Escande, S Richir
International Journal of Virtual Reality 16 (1), 33-48, 2016
1882016
The" bubble" technique: Interacting with large virtual environments using haptic devices with limited workspace
L Dominjon, A Lécuyer, JM Burkhardt, G Andrade-Barroso, S Richir
First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for …, 2005
1372005
A questionnaire to measure the user experience in immersive virtual environments
K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir
Proceedings of the 2016 virtual reality international conference, 1-5, 2016
932016
Wheelchair simulators: A review
T Pithon, T Weiss, S Richir, E Klinger
Technology and Disability 21 (1-2), 1-10, 2009
892009
WiiMedia: motion analysis methods and applications using a consumer video game controller
A Shirai, E Geslin, S Richir
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007
862007
Towards a model of user experience in immersive virtual environments
K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir
Advances in Human-Computer Interaction 2018, 2018
812018
From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual environments
G Gorisse, O Christmann, S Houzangbe, S Richir
Frontiers in Robotics and AI 6, 8, 2019
802019
A design methodology for parts using additive manufacturing
N Boyard, M Rivette, O Christmann, S Richir
6th International Conference on Advanced research in Virtual and rapid …, 2013
802013
Achieving presence through evoked reality
JS Pillai, C Schmidt, S Richir
Frontiers in psychology 4, 86, 2013
772013
Anticiper et évaluer l’utilité dans la conception ergonomique des technologies émergentes: une revue
É Loup-Escande*, JM Burkhardt**, S Richir***
Le travail humain 76 (1), 27-55, 2013
612013
Handbook of research on serious games as educational, business and research tools
MM Cruz-Cunha
IGI Global, 2012
502012
Medicine Meets Virtual Reality 11 379 JD Westwood et al.(Eds.) IOS Press, 2003
HH Patient, DKJE von Lubitz, B Carrasco, F Gabbrielli, T Ludwig, ...
Medicine Meets Virtual Reality 11: NextMed: Health Horizon 94, 379, 2003
492003
Prediction of optimum clearance in sheet metal blanking processes
R Hambli, S Richir, P Crubleau, B Taravel
The International Journal of Advanced Manufacturing Technology 22, 20-25, 2003
462003
Augmented sport: exploring collective user experience
M Pallot, R Eynard, B Poussard, O Christmann, S Richir
Proceedings of the virtual reality international conference: Laval virtual, 1-8, 2013
442013
Effects on user experience in an edutainment virtual environment: comparison between CAVE and HMD
K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir
Proceedings of the European conference on cognitive ergonomics, 1-8, 2017
382017
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
C Dubosc, G Gorisse, O Christmann, S Fleury, K Poinsot, S Richir
Computers & Graphics 101, 82-92, 2021
352021
A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace
L Dominjon, A Lécuyer, JM Burkhardt, S Richir
Computer Graphics International Conference, 288-299, 2006
332006
Gamers’ versus non-gamers’ emotional response in virtual reality
E Geslin, S Bouchard, S Richir
Journal of CyberTherapy & Rehabilitation 4 (4), 489-493, 2011
312011
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Articles 1–20