Simone Kriglstein
Simone Kriglstein
Masaryk University & AIT Austrian Institute of Technology
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Cited by
Cited by
Visualization-based analysis of gameplay data–a review of literature
G Wallner, S Kriglstein
Entertainment Computing 4 (3), 143-155, 2013
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
R Perry, A Drachen, A Kearney, S Kriglstein, LE Nacke, R Sifa, G Wallner, ...
Computers in Human Behavior 79, 202-210, 2018
HOMIE: an artificial companion for elderly people
S Kriglstein, G Wallner
CHI'05 extended abstracts on Human factors in computing systems, 2094-2098, 2005
A spatiotemporal visualization approach for the analysis of gameplay data
G Wallner, S Kriglstein
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
Eva: Visual analytics to identify fraudulent events
RA Leite, T Gschwandtner, S Miksch, S Kriglstein, M Pohl, E Gstrein, ...
IEEE transactions on visualization and computer graphics 24 (1), 330-339, 2017
Work gamification: Effects on enjoyment, productivity and the role of leadership
C Gerdenitsch, D Sellitsch, M Besser, S Burger, C Stegmann, M Tscheligi, ...
Electronic Commerce Research and Applications 43, 100994, 2020
A comprehensive view on user studies: Survey and open issues for mobile TV
S Buchinger, S Kriglstein, H Hlavacs
Proceedings of the 7th European Conference on Interactive TV and Video, 179-188, 2009
TimeCleanser: A visual analytics approach for data cleansing of time-oriented data
T Gschwandtner, W Aigner, S Miksch, J Gärtner, S Kriglstein, M Pohl, ...
Proceedings of the 14th international conference on knowledge technologies …, 2014
A survey on user studies and technical aspects of mobile multimedia applications
S Buchinger, S Kriglstein, S Brandt, H Hlavacs
Entertainment Computing 2 (3), 175-190, 2011
PLATO: A visual analytics system for gameplay data
G Wallner, S Kriglstein
Computers & Graphics 38, 341-356, 2014
Using lag-sequential analysis for understanding interaction sequences in visualizations
M Pohl, G Wallner, S Kriglstein
International Journal of Human-Computer Studies 96, 54-66, 2016
Motivational profiling of league of legends players
F Brühlmann, P Baumgartner, G Wallner, S Kriglstein, ED Mekler
Frontiers in Psychology 11, 530751, 2020
Visualizations for retrospective analysis of battles in team-based combat games: A user study
G Wallner, S Kriglstein
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Pep up your time machine: Recommendations for the design of information visualizations of time-dependent data
S Kriglstein, M Pohl, M Smuc
Handbook of human centric visualization, 203-225, 2014
A visualization approach for difference analysis of process models and instance traffic
S Kriglstein, G Wallner, S Rinderle-Ma
Business Process Management: 11th International Conference, BPM 2013 …, 2013
Animation for time-oriented data: An overview of empirical research
S Kriglstein, M Pohl, C Stachl
2012 16th international conference on information visualisation, 30-35, 2012
Knoocks-a visualization approach for owl lite ontologies
S Kriglstein, G Wallner
2010 International Conference on Complex, Intelligent and Software Intensive …, 2010
Game user telemetry in practice: A case study
G Wallner, S Kriglstein, F Gnadlinger, M Heiml, J Kranzer
Proceedings of the 11th conference on advances in computer entertainment …, 2014
A user study of different gameplay visualizations
S Kriglstein, G Wallner, M Pohl
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
Be part of it: Spectator experience in gaming and esports
S Kriglstein, G Wallner, S Charleer, K Gerling, P Mirza-Babaei, S Schirra, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
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