Daniela Reimann
Title
Cited by
Cited by
Year
An overview of the most relevant literature on coding and computational thinking with emphasis on the relevant issues for teachers
FJ García Peñalvo, D Reimann, M Tuul, A Rees, I Jormanainen
1802016
RoboSTEAM-A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
MÁ Conde, C Fernández, J Alves, MJ Ramos, S Celis-Tena, J Gonçalves, ...
Proceedings of the Seventh International Conference on Technological …, 2019
672019
Introducing coding and computational thinking in the schools: The TACCLE 3–coding project experience
FJ García-Peñalvo, D Reimann, C Maday
Computational Thinking in the STEM Disciplines, 213-226, 2018
562018
Evaluation of existing resources (study/analysis)
FJ García Peñalvo, J Hughes, A Rees, I Jormananinen, T Toivonen, ...
512016
Exploring the computer as a shapeable medium by designing artefacts for mixed reality-environments in interdisciplinary education processes
D Reimann, T Winkler, M Herczeg, I Höpel
EdMedia+ Innovate Learning, 915-922, 2003
222003
Enseñanza y aprendizaje del modelado computacional en procesos creativos y contextos estéticos
D Reimann, C Maday
Education in the Knowledge Society 18 (3), 87-97, 2017
212017
Smart Textile objects and conductible ink as a context for arts based teaching and learning of computational thinking at primary school
D Reimann, C Maday
Proceedings of the Fourth International Conference on Technological …, 2016
212016
Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
D Reimann
Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed …, 2006
142006
Shaping interactive media with the sewing machine: Smart textile as an artistic context to engage girls in technology and engineering education
D Reimann
International Journal of Art, Culture and Design Technologies (IJACDT) 1 (1 …, 2011
122011
Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen: Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed Reality-Lernräumen
D Reimann
Artificium, 2006
112006
Gaining computational literacy by creating hybrid aesthetic learning spaces
D Reimann, M Herczeg, T Winkler
Proceedings 3rd IEEE International Conference on Advanced Technologies, 384-385, 2003
112003
Künstlerisch geleitete Medienbildung mit Portfolios: Potenziale für Jugendliche in berufsvorbereitenden Bildungsmaßnahmen
D Reimann, S Bekk
Medienimpulse 52 (2), 2014
102014
Creating digital augmented multisensual learning spaces—Transdisciplinary school education between aesthetic creating and building concepts in computer science
T Winkler, D Reimann, M Herczeg, I Höpel
Mensch & Computer 2003, 307-316, 2003
102003
TACCLE 3, O5: An overview of the most relevant literature on coding and computational thinking with emphasis on the relevant issues for teachers
FJ García-Peñalvo, D Reimann, M Tuul, AM Rees, I Jormanainen
Belgium. doi: https://doi. org/10.5281/zenodo 165123, 2016
92016
Ein Rahmenkonzept für die Erfassung und Entwicklung von Berufsbildungsqualität
M Fischer, M Ziegler, C Gaylor, M Kohl, S Kretschmer, D Reimann, ...
Qualität in der Berufsausbildung: Anspruch und Wirklichkeit, 145-169, 2014
82014
Augmented virtual 3D-Community spaces as an intercultural interface for higher media art education
D Reimann, MCV Biazus
Informatik 2007–Informatik trifft Logistik–Band 1, 2007
72007
Learning in our increasing digital World by connecting it to bodily Experience, dealing with Identity, and systemic Thinking
T Winkler, D Reimann, M Herczeg, I Hoepel
Society for Information Technology & Teacher Education International …, 2004
72004
TACCLE 3, O5: An overview of the most relevant literature on coding and computational thinking with emphasis on the relevant issues for teachers KA2 project TACCLE 3
F García-Peñalvo, D Reimann, M Tuul, A Rees, I Jormanainen
2015-1-BE02-KA201-012307, 2016
62016
Game design with portfolios and creative skills
D Reimann, S Bekk
Creativity in the Digital Age, 245-261, 2015
62015
Smart Textile as a Creative Environment to Engage Girls in Technology
D Reimann
Analyzing Art, Culture, and Design in the Digital Age, 205-217, 2015
52015
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Articles 1–20