Maria Margoudi
Maria Margoudi
Tuntematon yhteys
Vahvistettu sähköpostiosoite verkkotunnuksessa highskillz.com
Nimike
Viittaukset
Viittaukset
Vuosi
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education–The Life Cycle Assessment (LCA) game
S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch
Computers in Industry 102, 40-49, 2018
182018
Training advanced skills for sustainable manufacturing: A digital serious game
S Perini, R Luglietti, M Margoudi, M Oliveira, M Taisch
Procedia Manufacturing 11, 1536-1543, 2017
182017
Understanding engagement within the context of a safety critical game
J Hart, I Iacovides, A Adams, M Oliveira, M Margoudi
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
72017
Increasing middle school students’ awareness and interest in manufacturing through digital game‐based learning (DGBL)
S Perini, M Margoudi, MF Oliveira, M Taisch
Computer Applications in Engineering Education 25 (5), 785-799, 2017
62017
Recommendations to leverage game-based learning to attract young talent to manufacturing education
G Cerinšek, M Oliveira, H Duin, JB Hauge, M Margoudi, S Perini, ...
Joint International Conference on Serious Games, 187-202, 2017
32017
Exploring emotion representation to support dialogue in police training on child interviewing
M Margoudi, J Hart, A Adams, M Oliveira
Joint International Conference on Serious Games, 73-86, 2016
32016
Introducing a unified contemporary approach towards a manufacturing education suited for the needs of the 21st century
M Margoudi, D Kiritsis
Procedia engineering 132, 236-241, 2015
32015
Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL
S Perini, M Margoudi, M Oliveira, M Taisch
European Conference on Technology Enhanced Learning, 207-220, 2016
22016
Patternization of an Inquiry-based design process for the construction of a structurally sound educational tool: The paradigm of a secondary development tool negotiating …
Z Smyrnaiou, E Petropoulou, M Margoudi, I Kostikas
Manuscript submitted for publication, 2014
22014
Co-created evaluation: Identifying how games support police learning
A Adams, J Hart, I Iacovides, S Beavers, M Oliveira, M Magroudi
International Journal of Human-Computer Studies 132, 34-44, 2019
12019
The Use of Digital Game Based Learning in Manufacturing Education–A Case Study
S Perini, M Oliveira, M Margoudi, M Taisch
International Conference on Learning and Collaboration Technologies, 185-199, 2018
12018
Co-Creating a Gamified Solution for Music Learning
M Margoudi, G Waddell, M Oliveira
European Conference on Games Based Learning, 420-427, 2017
12017
Game-based learning of musical instruments: A review and recommendations
M Margoudi, M Oliveira, G Waddell
European Conference on Games Based Learning, 426, 2016
12016
Using drawings as an assessment tool: The impact of EcoFactory serious game in primary education
M Margoudi, M Oliveira, S Perini, M Taisch
European Conference on Games Based Learning, 416, 2016
12016
Establishing a Common Pattern for Educational Tools’ Design Process: The Inquirybased Development Approach of a Tool Addressing Science Related Issues
Z Smyrnaiou, E Petropoulou, M Margoudi, I Kostikas
Recent Advances in Science and Technology Education, Ranging from Modern …, 2016
2016
Analysis of an Inquiry-Based Design Process for the Construction of Computer-Based Educational Tools: The Paradigm of a Secondary Development Tool Negotiating Scientific Concepts
Z Smyrnaiou, E Petropoulou, M Margoudi, I Kostikas
New Developments in Science and Technology Education, 73-86, 2016
2016
Manuskills: A DGBL Toolkit to Raise Young People's Awareness About Manufacturing
M Margoudi, D Kiritsis
European Conference on Games Based Learning, 354, 2015
2015
Introducing Engineering Concepts to Secondary Education Through the Application of Pedagogical Scenarios in “Manuskills” Project
M Margoudi, D Kiritsis
IFIP International Conference on Advances in Production Management Systems …, 2015
2015
An Educational Application of Online Games for Learning Difficulties
M Margoudi, Z Smyrnaiou
International Journal of Psychological and Behavioral Sciences 9 (7), 2508-2512, 2015
2015
Introducing tablet devices in secondary education: does the teacher matter. In A. Raes (Chair), Scaffolding computer-supported inquiry learning. Symposium conducted at the 18th …
O Yasar, J Gobert, E Toto, M Margoudi, Z Smyrnaiou, H Montrieux, ...
Conference of the JUnior REsearchers of EARLI, Date: 2014/06/30-2014/07/04 …, 2014
2014
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Artikkelit 1–20