A fuzzy classifier with ellipsoidal regions S Abe, R Thawonmas IEEE Transactions on fuzzy systems 5 (3), 358-368, 1997 | 259 | 1997 |
Text mining method and apparatus for extracting features of documents R Thawonmas, A Sakamoto, S Mizobuchi, M Yoshioka US Patent 6,882,747, 2005 | 200 | 2005 |
Sequential blind signal extraction in order specified by stochastic properties A Cichocki, R Thawonmas, S Amari Electronics letters 33 (1), 64-65, 1997 | 176 | 1997 |
Detection of MMORPG bots based on behavior analysis R Thawonmas, Y Kashifuji, KT Chen Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 155 | 2008 |
Fighting game artificial intelligence competition platform F Lu, K Yamamoto, LH Nomura, S Mizuno, YM Lee, R Thawonmas 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), 320-323, 2013 | 120 | 2013 |
Visualization of online-game players based on their action behaviors R Thawonmas, K Iizuka International Journal of Computer Games Technology 2008, 2008 | 112 | 2008 |
On-line algorithm for blind signal extraction of arbitrarily distributed, but temporally correlated sources using second order statistics A Cichocki, R Thawonmas Neural processing letters 12, 91-98, 2000 | 93 | 2000 |
A novel approach to feature selection based on analysis of class regions R Thawonmas, S Abe IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics) 27 …, 1997 | 88 | 1997 |
Function approximation based on fuzzy rules extracted from partitioned numerical data R Thawonmas, S Abe IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics) 29 …, 1999 | 71 | 1999 |
Case-based plan recognition for real-time strategy games DC Cheng, R Thawonmas Proceedings of the Fifth Game-On International Conference, 36-40, 2004 | 67 | 2004 |
Detection of Landmarks for Clustering of Online-Game Players. R Thawonmas, M Kurashige, KT Chen Int. J. Virtual Real. 6 (3), 11-16, 2007 | 57 | 2007 |
Tuning of a fuzzy classifier derived from data S Abe, MS Lan, R Thawonmas International Journal of Approximate Reasoning 14 (1), 1-24, 1996 | 52 | 1996 |
Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors M Ishihara, S Ito, R Ishii, T Harada, R Thawonmas 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018 | 51 | 2018 |
Application of Monte-Carlo tree search in a fighting game AI S Yoshida, M Ishihara, T Miyazaki, Y Nakagawa, T Harada, ... 2016 IEEE 5th Global Conference on Consumer Electronics, 1-2, 2016 | 48 | 2016 |
A movement data analysis and synthesis tool for museum visitors’ behaviors K Sookhanaphibarn, R Thawonmas Advances in Multimedia Information Processing-PCM 2009: 10th Pacific Rim …, 2009 | 46 | 2009 |
A cascade neural network for blind signal extraction without spurious equilibria R Thawonmas, A Cichocki, S Amari IEICE transactions on fundamentals of electronics, communications and …, 1998 | 46 | 1998 |
Video summarization via crowdsourcing SY Wu, R Thawonmas, KT Chen CHI'11 Extended Abstracts on Human Factors in Computing Systems, 1531-1536, 2011 | 42 | 2011 |
Feature selection by analyzing class regions approximated by ellipsoids S Abe, R Thawonmas, Y Kobayashi IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and …, 1998 | 38 | 1998 |
MMOG player classification using hidden Markov models Y Matsumoto, R Thawonmas International Conference on Entertainment Computing, 429-434, 2004 | 37 | 2004 |
A fuzzy classifier with ellipsoidal regions for diagnosis problems S Abe, R Thawonmas, M Kayama IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and …, 1999 | 37 | 1999 |