Benjamin Nicoll
Benjamin Nicoll
Vahvistettu sähköpostiosoite verkkotunnuksessa qut.edu.au
Nimike
Viittaukset
Viittaukset
Vuosi
Mimetic production in YouTube toy unboxing videos
B Nicoll, B Nansen
Social Media+ Society 4 (3), 2056305118790761, 2018
372018
The Unity game engine and the circuits of cultural software
B Nicoll, B Keogh
The Unity game engine and the circuits of cultural software, 1-21, 2019
302019
Bridging the gap: The Neo Geo, the media imaginary, and the domestication of arcade games
B Nicoll
Games and culture 12 (2), 200-221, 2017
102017
Mimesis as mediation: A dialectical conception of the videogame interface
B Nicoll
Thesis Eleven 137 (1), 22-38, 2016
102016
Postdigitality in children’s crossmedia play: a case study of Nintendo’s Amiibo figurines
B Nansen, B Nicoll, T Apperley
The Internet of Toys, 89-108, 2019
72019
Platformisation in game development
A Chia, B Keogh, D Leorke, B Nicoll
Internet Policy Review 9 (4), 1-28, 2020
62020
Minor Platforms in Videogame History
B Nicoll
Minor Platforms in Videogame History, 2019
62019
Toy unboxing videos and the mimetic production of play
B Nansen, B Nicoll
the Association of Internet Researchers (AoIR), 2017
42017
Sega Saturn fan sites and the vernacular curation of videogame history
B Nicoll
Fans and Videogames, 180-196, 2017
32017
Toy unboxing videos and the mimetic production of play
B Nicoll, B Nansen
Digitising Early Childhood conference, 2017
32017
Game engines: Design, labour, and legality
B Nicoll
Digital Games Research Association DiGRA 2018, 2018
12018
Game studies, aesthetics, and active objects: an interview with Graeme Kirkpatrick
B Nicoll
Platform 6 (2), 108-118, 2015
12015
‘What Was Your First Experience of a Videogame?’The Fantasmatic Structure of Videogame Memory
B Nicoll
Games and Culture, 15554120211020382, 2021
2021
Imaginary Platforms: The Neo Geo AES and the Object a of Videogame History
B Nicoll
2020
Victoria's Digital Games Sector Research Report
B Keogh, B Nicoll, J Brand, S Cunningham, J Banks, A Tyack, E Dehghan
Queensland University of Technology, 2019
2019
VIDEOGAME ENGINES AND THE POLITICS OF'DEMOCRATISED'SOFTWARE DEVELOPMENT
B Nicoll
AoIR Selected Papers of Internet Research 2019, 2019
2019
1. Ways of seeing videogame history: The Vectrex as a transitional platform
B Nicoll
Minor Platforms in Videogame History, 45-72, 2019
2019
5.‘How history arrives’: Twine as a minor platform
B Nicoll
Minor Platforms in Videogame History, 157-190, 2019
2019
Introduction: Failed, forgotten, or overlooked? Methods for historicizing minor platforms
B Nicoll
Minor Platforms in Videogame History, 11-44, 2019
2019
Conclusion:‘Something new in the old’
B Nicoll
Minor Platforms in Videogame History, 191-200, 2019
2019
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Artikkelit 1–20