Seuraa
João Madeiras Pereira
João Madeiras Pereira
Muut nimetJoão Pereira, João M. Pereira, Joao Madeiras Pereira
Vahvistettu sähköpostiosoite verkkotunnuksessa inesc-id.pt - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
14682016
iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
J Fernandes, D Duarte, C Ribeiro, C Farinha, JM Pereira, MM da Silva
Procedia Computer Science 15, 66-77, 2012
2192012
REAL: A virtual laboratory for mobile robot experiments
E Guimarães, A Maffeis, J Pereira, B Russo, E Cardozo, M Bergerman, ...
IEEE Transactions on education 46 (1), 37-42, 2003
1452003
An integrated architecture for autonomous vehicles simulation
J Pereira, R Rossetti
Proceedings of the 27th annual ACM symposium on applied computing, 286-292, 2012
1322012
SimBody: An Interactive Simulator for Health Education
B Vidal, J M Pereira, G Santos
Serious games for healthcare: Applications and implications, 265-282, 2013
95*2013
Asymptotic models and inference for extremes of spatio-temporal data
KF Turkman, MA Amaral Turkman, JM Pereira
Extremes 13 (4), 375-397, 2010
722010
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
C Ribeiro, C Farinha, J Pereira, MM da Silva
Entertainment Computing 5 (4), 335-345, 2014
572014
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey
T Simões, D Lopes, S Dias, F Fernandes, J Pereira, J Jorge, C Bajaj, ...
Computer Graphics Forum DOI: 10.1111/cgf.13158, 2017
492017
Using serious games for cognitive disabilities
RM Tomé, JM Pereira, M Oliveira
Serious Games Development and Applications: 5th International Conference …, 2014
482014
Keep my head on my shoulders! Why third-person is bad for navigation in VR
D Medeiros, RK dos Anjos, D Mendes, JM Pereira, A Raposo, J Jorge
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2019
462019
Analysing the required properties of business simulation games to be used in e-learning and education
AJ Blazic, C Ribeiro, J Pereira, T Arh
Scientific Research Publishing, 2012
432012
A new approach to walking in place
L Bruno, J Pereira, J Jorge
Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013
412013
Solis' Curse-A Cultural Heritage game using voice interaction with a Virtual Agent
JN Neto, R Silva, JP Neto, JM Pereira, J Fernandes
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
362011
Games in Higher Education: Opportunities, Expectations, Challenges and Results in Medical Education
C Ribeiro, M Monteiro, S Corredoura, F Candeias, J Pereira
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration …, 2013
35*2013
A comparative study of interaction metaphors for large-scale displays
R Jota, JM Pereira, JA Jorge
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4135-4140, 2009
342009
Creepy tracker toolkit for context-aware interfaces
M Sousa, D Mendes, RKD Anjos, D Medeiros, A Ferreira, A Raposo, ...
Proceedings of the 2017 ACM International Conference on Interactive Surfaces …, 2017
292017
3D annotation in contemporary dance: Enhancing the creation-tool video annotator
C Ribeiro, R Kuffner, C Fernandes, J Pereira
Proceedings of the 3rd international symposium on movement and computing, 1-4, 2016
29*2016
An efficient collision detection algorithm for point cloud models
M Figueiredo, J Oliveira, B Araújo, J Pereira
ГрафиКон'2010; Graphicon 2010, 30-37, 2010
27*2010
Tarcast: Taxonomy for augmented reality casting with web support
JM Braz, JM Pereira
The International Journal of Virtual Reality 7 (4), 47-56, 2008
27*2008
Promoting reality awareness in virtual reality through proxemics
D Medeiros, R Dos Anjos, N Pantidi, K Huang, M Sousa, C Anslow, ...
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 21-30, 2021
262021
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Artikkelit 1–20