Michael M. Stark
Michael M. Stark
Activision, Graphics R&D
Verified email at activision.com
Title
Cited by
Cited by
Year
Photographic tone reproduction for digital images
E Reinhard, M Stark, P Shirley, J Ferwerda
Proceedings of the 29th annual conference on Computer graphics and …, 2002
21732002
A physically-based night sky model
HW Jensen, F Durand, J Dorsey, MM Stark, P Shirley, S Premože
Proceedings of the 28th annual conference on Computer graphics and …, 2001
1262001
The halfway vector disk for BRDF modeling
D Edwards, S Boulos, J Johnson, P Shirley, M Ashikhmin, M Stark, ...
ACM Transactions on Graphics (TOG) 25 (1), 1-18, 2006
632006
Barycentric parameterizations for isotropic BRDFs
MM Stark, J Arvo, B Smits
IEEE transactions on visualization and computer graphics 11 (2), 126-138, 2005
632005
Direct ray tracing of displacement mapped triangles
B Smits, P Shirley, MM Stark
Eurographics Workshop on Rendering Techniques, 307-318, 2000
592000
Night rendering
HW Jensen, S Premoze, P Shirley, WB Thompson, JA Ferwerda, ...
Technical Report UUCS-00-016, 2000
332000
Computing exact shadow irradiance using splines
MM Stark, E Cohen, T Lyche, RF Riesenfeld
Proceedings of the 26th annual conference on Computer graphics and …, 1999
261999
Exact illumination in polygonal environments using vertex tracing
MM Stark, RF Riesenfeld
Eurographics Workshop on Rendering Techniques, 149-160, 2000
202000
Generation of stratified samples for B-spline pixel filtering
M Stark, P Shirley, M Ashikhmin
journal of graphics tools 10 (1), 39-48, 2005
92005
Direct ray tracing of smoothed and displacement mapped triangles
B Smits, P Shirley, MM Stark
University of Utah. Technical Report UUCS-00-008, 2000
92000
Reflected and transmitted irradiance from area sources using vertex tracing
MM Stark, RF Riesenfeld
Eurographics Workshop on Rendering Techniques, 13-24, 2001
52001
Efficient construction of perpendicular vectors without branching
MM Stark
Journal of Graphics, GPU, and Game Tools 14 (1), 55-62, 2009
42009
Analytic illumination in polyhedral environments
MME Stark
The University of Utah, 2003
32003
Vertex-based formulations of irradiance from polygonal sources
MM Stark
Technical Report UUCS-00-012, Department of Computer Science, University of Utah, 2000
32000
Exact radiosity reconstruction and shadow computation using vertex tracing
MM Stark, RF Riesenfeld
Proceedings of 11th Eurographics Workshop on Rendering, 2000
32000
B-splines for physically-based rendering
MM Stark, W Martin, E Cohen, T Lyche, RF Riesenfeld
Tech. Rep. UUCS-02-005, University of Utah, 2002
12002
QR Codes: The Technical Guide
MM Stark
AK Peters, Limited, 2017
2017
Area Sources using Vertex Tracing
MM Stark, F Riesenfeld
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in …, 2012
2012
Fast and Stable Conformal Mapping Between a Disc and a Square
MM Stark
Journal of Graphics, GPU, and Game Tools 14 (2), 1-23, 2009
2009
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Articles 1–19