Movement and kinaesthetic responsiveness: A neglected pleasure M Swalwell The pleasures of computer gaming: Essays on cultural history, theory and …, 2008 | 97* | 2008 |
The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again M Swalwell Journal of Visual Culture 6 (2), 255-273, 2007 | 70 | 2007 |
Towards the preservation of local computer game software: Challenges, strategies, reflections M Swalwell Convergence 15 (3), 263-279, 2009 | 66 | 2009 |
The Early Micro User: Games writing, hardware hacking, and the will to mod M Swalwell Proceedings of DiGRA Nordic 2012 conference: local and global–games in …, 2012 | 53 | 2012 |
Multi-Player Computer Gaming: ‘Better than playing (PC Games) with yourself’ M Swalwell Reconstruction 6 (1), 2006 | 38 | 2006 |
Retro‐Computing Community Sites and the Museum H Stuckey, M Swalwell Handbook of digital games, 523-547, 2014 | 37 | 2014 |
Fans and videogames: histories, fandom, archives M Swalwell, A Ndalianis, H Stuckey Taylor & Francis, 2017 | 35 | 2017 |
Moving on from the Original Experience: Games history, preservation, and presentation M Swalwell Digital Games Research Association, 2013 | 35 | 2013 |
The popular memory archive: Collecting and exhibiting player culture from the 1980s H Stuckey, M Swalwell, A Ndalianis Making the History of Computing Relevant: IFIP WG 9.7 International …, 2013 | 32 | 2013 |
1980s Home coding: The art of amateur programming M Swalwell Aotearoa Digital Arts New Media Reader, 192-201, 2008 | 31* | 2008 |
Questions about the Usefulness of Microcomputers in 1980s Australia M Swalwell Media International Australia 143 (1), 63-77, 2012 | 30 | 2012 |
Homebrew gaming and the beginnings of vernacular digitality M Swalwell MIT Press, 2021 | 25 | 2021 |
Remembering & exhibiting games past: The popular memory archive H Stuckey, M Swalwell, A Ndalianis, D De Vries Transactions of the Digital Games Research Association 2 (1), 2015 | 25 | 2015 |
Game History and the Case of ‘Malzak’: Theorizing the Manufacture of ‘local Product’ in 1980s New Zealand M Swalwell, M Davidson Locating Emerging Media, 2015 | 22* | 2015 |
Moving on from the original experience: Philosophies of preservation and dis/play in game history M Swalwell Fans and Videogames, 213-233, 2017 | 18 | 2017 |
Remembrance of games past: the popular memory archive H Stuckey, M Swalwell, A Ndalianis, D de Vries Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 16 | 2013 |
Hobbyist computing in 1980s New Zealand: Games and the popular reception of microcomputers M Swalwell Return to Tomorrow: 50 years of computing in New Zealand, 157-169, 2010 | 15 | 2010 |
What retrogamers can teach the museum H Stuckey, N Richardson, M Swalwell, D De Vries MWA2015: Museums and the Web Asia, 2015 | 14 | 2015 |
Game History and the Local M Swalwell | 12 | 2021 |
Castoffs from the Golden Age M Swalwell, E Loyer | 11 | 2006 |