Florian Brühlmann
Cited by
Cited by
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in human behavior 71, 525-534, 2017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
How weird is CHI?
S Linxen, C Sturm, F Brühlmann, V Cassau, K Opwis, K Reinecke
Proceedings of the 2021 chi conference on human factors in computing systems …, 2021
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
F Brühlmann, S Petralito, LF Aeschbach, K Opwis
Methods in Psychology 2, 100022, 2020
Facilitating professional mobile learning communities with instant messaging
C Pimmer, F Brühlmann, TD Odetola, DO Oluwasola, O Dipeolu, ...
Computers & Education 128, 102-112, 2019
Many Labs 5: Testing pre-data-collection peer review as an intervention to increase replicability
CR Ebersole, MB Mathur, E Baranski, DJ Bart-Plange, NR Buttrick, ...
Advances in Methods and Practices in Psychological Science 3 (3), 309-331, 2020
Instant messaging and nursing students' clinical learning experience
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, U Gröhbiel, AJ Ajuwon
Nurse education today 64, 119-124, 2018
Gamification From the Perspective of Self-Determination Theory and Flow
F Brühlmann
University of Basel, 2013
Salient beliefs influencing the intention to consider Web Accessibility
B Vollenwyder, GH Iten, F Brühlmann, K Opwis, ED Mekler
Computers in Human Behavior 92, 352-360, 2019
A good reason to die: how avatar death and high challenges enable positive experiences
S Petralito, F Brühlmann, G Iten, ED Mekler, K Opwis
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
How to measure the game experience? Analysis of the factor structure of two questionnaires
F Brühlmann, GM Schmid
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
Motivational profiling of league of legends players
F Brühlmann, P Baumgartner, G Wallner, S Kriglstein, ED Mekler
Frontiers in Psychology 11, 530751, 2020
Measuring the “why” of interaction: Development and validation of the user motivation inventory (umi)
F Brühlmann, B Vollenwyder, K Opwis, ED Mekler
Proceedings of the 2018 chi conference on human factors in computing systems …, 2018
Surveys in games user research
F Brühlmann, ED Mekler
Games user research, 141-162, 2018
WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, O Oluwasola, J Jäger, ...
The Internet and Higher Education 50, 100809, 2021
The Effects of Framing in Gamification: A Study of Failure
F Brühlmann
Institute of Psychology, 2015
Transparency in measurement reporting: A systematic literature review of CHI PLAY
LF Aeschbach, SAC Perrig, L Weder, K Opwis, F Brühlmann
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021
Trust and Reliance in XAI--Distinguishing Between Attitudinal and Behavioral Measures
N Scharowski, SAC Perrig, N von Felten, F Brühlmann
arXiv preprint arXiv:2203.12318, 2022
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