Nannan Xi
Nannan Xi
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
N Xi, J Hamari
International Journal of Information Management 46, 210-221, 2019
352019
The relationship between gamification, brand engagement and brand equity
N Xi, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
72019
Gamification of the future: an experiment on gamifying education of forecasting
NZ Legaki, N Xi, J Hamari, V Assimakopoulos
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
52019
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
12020
VR Shopping: A Review of Literature
N Xi, J Hamari
Proceedings of the 25th Americas Conference on Information Systems, 2019
12019
A Review of Gamification Marketing and Its Prospective
C Ning, N Xi
Foreign Economics & Management 39 (10), 72-85, 2017
1*2017
Does gamification affect brand engagement and equity? A study in online brand communities
N Xi, J Hamari
Journal of Business Research 109, 449-460, 2020
2020
Financing Target and Product Line Design on the Flexible and Fixed Reward Crowdfunding
X Liu, H Zhang, N Xi, H Juho
Mathematical Problems in Engineering 2020, 2020
2020
Virtual Reality Marketing: A Review and Prospects
J Chen, N Xi, C Ning, J Hamari
Foreign Economics & Management 41 (10), 17-30, 2019
2019
IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis
C Feng, N Xi, G Zhuang, J Hamari
Proceedings of the 25th Americas Conference on Information Systems, 2019
2019
What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns
H Xu, Y Wu, N Xi, J Hamari
Proceedings of the 25th Americas Conference on Information Systems, 2019
2019
Co-Creation Signal and Perceived Product Innovation: Based on the Enterprise Support
Z Xue, N Xi, Z Zhang
Science and Technology Management Research 38 (6), 157-165, 2018
2018
A Review and Prospects of Foreign Gamification Marketing Research
N Changhui, X Nannan
Foreign Economics & Management 39 (10), 72-85, 2017
2017
Multi-case study of gamification marketing in Chinese context
N Xi, M Wu
Business Economy, 74-75, 2017
2017
The Effect of Co-creation Claim on Brand Identification: The Moderating Effects of Self-construal and Product Involvement.
C Ning, Z Xue, N Xi
Proceedings of the 15th Wuhan International Conference on e-Business, 450-458, 2016
2016
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