Player Imitation for Build Actions in a Real-Time Strategy Game N Partlan, A Madkour, C Jemmali, JA Miller, C Holmgård, MS El-Nasr AIIDE workshop on Artificial Intelligence for Strategy Games, 2019 | 10 | 2019 |
Finding Minimum Spanning Forests in a Graph AR Madkour, P Nadolny, M Wright arXiv preprint arXiv:1705.00774, 2017 | 6 | 2017 |
Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars A Madkour, S Marsella, C Harteveld Proceedings of the 17th International Conference on the Foundations of …, 2022 | 2 | 2022 |
Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples. A Madkour, S Marsella, C Harteveld, MS El-Nasr, JW van de Meent AIIDE Workshops, 2021 | 2 | 2021 |
Probabilistic Logic Programming Semantics for Procedural Content Generation A Madkour, C Martens, S Holtzen, C Harteveld, S Marsella Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023 | | 2023 |
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on … MS El-Nasr, C Harteveld, P Fombelle, TH Nguyen, P Rizzo, D Schouten, ... arXiv preprint arXiv:2106.13740, 2021 | | 2021 |