Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration H Desurvire, C Wiberg Online Communities and Social Computing: Third International Conference …, 2009 | 346 | 2009 |
Participatory design of learning media: Designing educational computer games with and for teenagers K Danielsson, C Wiberg Interactive Technology and Smart Education 3 (4), 275-291, 2006 | 119 | 2006 |
User Experience Design for Inexperienced Gamers: GAP–Game Approachability Principles H Desurvire, C Wiberg Game User Experience Evaluation, Bernhaupt, R. (ed)., 169-186, 2015 | 73 | 2015 |
Master of the game: assessing approachability in future game design H Desurvire, C Wiberg CHI'08 extended abstracts on Human Factors in Computing Systems, 3177-3182, 2008 | 56 | 2008 |
A measure of fun: Extending the scope of web usability C Wiberg Umeå universitet, 2003 | 55 | 2003 |
Usability and fun: An overview of relevant research in the hci community C Wiberg CHI'05 Workshop on Innovative Approaches to Evaluating Affective Interfaces …, 2005 | 27 | 2005 |
Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods H Desurvire, K Jegers, C Wiberg INTERACT'07 conference; Facing Emotions: Responsible experiential design …, 2007 | 26 | 2007 |
How Applicable is Your Evaluation Methods–Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment C Wiberg, K Jegers, H Desurvire ACHI'09 Advances in Computer-Human Interactions, 2009., 324-328, 2009 | 25 | 2009 |
FunTain: Design Implications for Edutainment Games K Jegers, C Wiberg Ed-Media'03 - World Conference on Educational Multimedia, Hypermedia and …, 2003 | 24 | 2003 |
From ease of use to fun of use: Usability evaluation guidelines for entertainment web sites C Wiberg Helander, K. and Tham (eds.) Proceedings of the Intern. Conference on …, 2001 | 21 | 2001 |
Satisfaction and learnability in edutainment: a usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum C Wiberg, K Jegers HCI International—10th International Conference on Human Computer Interaction, 2003 | 18 | 2003 |
To measure or not to measure: Why web usability is different from traditional usability. C Olsson WebNet World Conference on the WWW and Internet, 425-430, 2000 | 16 | 2000 |
A Measure of fun C Wiberg Umeå, Sweden: Umeå University, 2003 | 14 | 2003 |
Cross media interaction design C Wiberg, K Jegers, J Bodén CHI'07; Workshop HCI and New Media Arts: Technology and Evaluation, April 28 …, 2007 | 13 | 2007 |
The usability concept re-considered: A need for new ways of measuring real web use C Olsson IRIS23 Information systems Research seminar in Scandinavia. Doing IT Together, 2000 | 11 | 2000 |
Evaluating user experience and other lies in evaluating games H Desurvire, C Wiberg CHI'08 Workshop on Evaluating User Experiences in Games, 6, 2008 | 10 | 2008 |
Online Communities and Social Computing H Desurvire, C Wiberg Springer Berlin Heidelberg, 2009 | 9 | 2009 |
Fun in the home: Guidelines for evaluating interactive entertainment on the web C Wiberg HCI International, 12th international conference on Human Computer …, 2005 | 9 | 2005 |
Affective computing vs. usability?: Insights of using traditional usability evaluation methods C Wiberg CHI 2005, Portland, OR April, 4, 2005, 2005 | 9 | 2005 |
Configuring social agents. C Wiberg, M Wiberg HCI International—8th International Conference on Human Computer …, 2001 | 7 | 2001 |