Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming B Ruberg, ALL Cullen, K Brewster Critical Studies in Media Communication 36 (5), 466-481, 2019 | 60 | 2019 |
Making in Minecraft: a means of self-expression for youth with autism KE Ringland, LA Boyd, H Faucett, ALL Cullen, GR Hayes Proceedings of the 2017 conference on interaction design and children, 340-345, 2017 | 39 | 2017 |
(In) visibility in disability and assistive technology HA Faucett, KE Ringland, ALL Cullen, GR Hayes ACM Transactions on Accessible Computing (TACCESS) 10 (4), 1-17, 2017 | 35 | 2017 |
“I play to win!”: Geguri as a (post) feminist icon in esports ALL Cullen Feminist Media Studies 18 (5), 948-952, 2018 | 21 | 2018 |
Necklines and'naughty bits' constructing and regulating bodies in live streaming community guidelines ALL Cullen, B Ruberg Proceedings of the 14th International Conference on the Foundations of …, 2019 | 15 | 2019 |
Diversity and inclusion in eSports programs in higher education: Leading by example at UCI K Amazan-Hall, JJ Chen, K Chiang, ALL Cullen, M Deppe, E Dormitorio, ... International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2018 | 13 | 2018 |
Feeling for an Audience B Ruberg, ALL Cullen Digital Culture & Society 5 (2), 85-102, 2019 | 12 | 2019 |
A cultural approach to algorithmic bias in games A Trammell, ALL Cullen new media & society 23 (1), 159-174, 2021 | 2 | 2021 |
A Better World: Examples of Disability in Overwatch ALL Cullen, KE Ringland, CT Wolf First Person Scholar, 2018 | 2 | 2018 |
Positive spaces: An ethnographic assessment of the influence of the internet on LGBT identity ALL Cullen University of West Florida, 2014 | 1 | 2014 |
Game studies, futurity, and necessity (or the game studies regarded as still to come) ALL Cullen, R Scully-Blaker, IR Larson, K Brewster, RR Aceae, W Dunkel Critical Studies in Media Communication, 1-10, 2022 | | 2022 |
Practicing Moderation: Community Moderation as Reflective Practice ALL Cullen, SR Kairam Proceedings of the ACM on Human-Computer Interaction 6 (CSCW1), 1-32, 2022 | | 2022 |
Just on the Right Side of Wrong:(De) Legitimizing Feminism in Video Game Live Streaming ALL Cullen Television & New Media, 15274764221080937, 2022 | | 2022 |
Live coding during lockdown CT Wolf, ALL Cullen XRDS: Crossroads, The ACM Magazine for Students 28 (2), 56-59, 2022 | | 2022 |
Crossroads The ACM Magazine for Students CT Wolf, ALL Cullen | | |