Sabine Harrer
Sabine Harrer
Senior Lecturer at Game Design Department Gotland, Uppsala University
Vahvistettu sähköpostiosoite verkkotunnuksessa
Fitter, happier, more productive? The normative ontology of fitness trackers
K Spiel, F Kayali, L Horvath, M Penkler, S Harrer, M Sicart, J Hammer
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
Games against health: a player-centered design philosophy
C Linehan, S Harrer, B Kirman, S Lawson, M Carter
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
Casual empire: Video games as neocolonial praxis
S Harrer
Open Library of Humanities 4 (1), 2018
From losing to loss: Exploring the expressive capacities of videogames beyond death as failure
S Harrer
Culture Unbound 5 (4), 607-620, 2013
Black skin white guns: Becoming colonizer in Resident Evil 5
S Harrer, M Pichlmair
Philosophy of Computer Games, 2015
Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam
O Laiti, S Harrer, S Uusiautti, A Kultima
International Journal of Heritage Studies, 16, 2020
Games and Bereavement: How Video Games Represent Attachment, Loss and Grief
S Harrer
transcript Verlag, 2018
Inviting Grief into Games: The Game Design Process as Personal Dialogue.
S Harrer, H Schoenau-Fog
DiGRA Conference, 2015
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops
S Harrer
Proceedings of the International Conference on Game Jams, Hackathons and …, 2019
Digital Love: Romance and Sexuality in Games
H McDonald
CRC Press, 2017
Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play
S Harrer, S Nielsen, P Jarnfelt
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
From loss and grief to game design: Working with the experience of bereaved mothers
S Harrer
CHIPlay 2014: Participatory design for serious game design, 2014
Cunt touch this: a conversation on intimate design and embarrassment
B Kirman, S Harrer, A Hasselager, C Linehan, I Toft, R Schumacher
The LARA-Formula, textual ambiguity and commercial success
S Harrer
Swertz, Christian; Wagner, Michael (eds.), 13-25, 2010
We are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS
S Harrer
Simulation & Gaming, 2020
Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings
S Harrer
DiGRA 2019, 2019
Game design for cultural studies: an experiential approach to critical thinking
S Harrer
Proceedings of the 7th International Conference on Games+ Learning+ Society …, 2011
Playing at Knowing Ancient Egypt: The Tourist Gaze in Assassin's Creed: Origins
M Khattab, T Sihvonen, S Harrer
A Ludic Society, 61-72, 2021
Challenging Systems of Play: Towards game design ethics for transgender allyship
S Baird, Josephine, Harrer
proceedings of the Foundations of Digital Games conference, 2021
Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn
C Passmore, S Harrer, K Spiel
DiGRA digital library, 2020
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20