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Argenis Ramirez Gomez
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ubiGaze: ubiquitous augmented reality messaging using gaze gestures
M Bâce, T Leppänen, DG De Gomez, AR Gomez
SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, 1-5, 2016
432016
Bimodalgaze: Seamlessly refined pointing with gaze and filtered gestural head movement
L Sidenmark, D Mardanbegi, AR Gomez, C Clarke, H Gellersen
ACM Symposium on Eye Tracking Research and Applications, 1-9, 2020
402020
Supervision: playing with gaze aversion and peripheral vision
A Ramirez Gomez, H Gellersen
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
242019
Gaze+ Hold: Eyes-only direct manipulation with continuous gaze modulated by closure of one eye
AR Ramirez Gomez, C Clarke, L Sidenmark, H Gellersen
Acm symposium on eye tracking research and applications, 1-12, 2021
212021
Smooth-i: smart re-calibration using smooth pursuit eye movements
A Ramirez Gomez, H Gellersen
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
182018
Looking outside the box: reflecting on gaze interaction in gameplay
A Ramirez Gomez, H Gellersen
Proceedings of the annual symposium on computer-human interaction in play …, 2019
152019
Eyesthetics: Making sense of the aesthetics of playing with gaze
A Ramirez Gomez, M Lankes
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021
122021
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction
A Ramirez Gomez, H Gellersen
Proceedings of the Halfway to the Future Symposium 2019, 1-7, 2019
102019
Towards designing diegetic gaze in games: The use of gaze roles and metaphors
A Ramirez Gomez, M Lankes
Multimodal Technologies and Interaction 3 (4), 65, 2019
102019
More than looking: using eye movements behind the eyelids as a new game mechanic
A Ramirez Gomez, H Gellersen
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
82020
GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay
A Ramirez-Gomez, H Gellersen
COGAIN Symposium 2017, 2017
7*2017
Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations
KHP Sauvé, A Ramirez Gomez, S Houben
CHI 2022-Proceedings of the 2022 CHI Conference on Human Factors in …, 2022
62022
KryptonEyed: playing with gaze without looking
A Ramirez Gomez, H Gellersen
Proceedings of the 15th International Conference on the Foundations of …, 2020
52020
GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games
M Lankes, A Ramirez Gomez
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-25, 2022
42022
Socially distanced games: Exploring the future opportunities of remote play
A Ramirez Gomez, K Stawarz
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
32022
Exploring Gaze Interaction Design in Games: Playing with Vision
A Ramirez Gomez
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
32019
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning
AR Gomez, M Lankes
ACM Games: Research and Practice 1 (3), 1-3, 2023
2023
Animated Porcupine Fish at Cumberland House Natural History Museum
AR Gomez, ILA DaSilva, A Bee
Animated Porcupine Fish Meet the fish, created by University of Portsmouth …, 2023
2023
Daddy the Porcupine: films
AR Gomez, ILA DaSilva
2023
Should holograms be displayed next to paper mache models? Reflections on the conflict of the pre-digital and the post-digital museum
AR Gomez, CS Bailey-Ross
DRHA 2023: Digital Research in the Humanities and Arts: Performing Cultural …, 2023
2023
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